-
Notifications
You must be signed in to change notification settings - Fork 35
vehicle husk and maybe building ones
Renegade edited this page Dec 4, 2011
·
1 revision
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
It would be really cool if you could make it so if a vehicle is destroyed it leaves a husk. Kinda like the Mammoth Tank in CnC3. The husk could just be the vehicle standing their with smoke coming out of it.
Tags that could be used: Leaves.Husk=yes/no (decides if it leaves a husk.) Husk.Destroyable=yes/no (Don't need this but could use to expand the options in missions.)
That is it for now.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by hotrods20/hotrods20
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad