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new ai script
Renegade edited this page Dec 4, 2011
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This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Hello prehaps its time to do something for our brainless AI? I am wishing a new script.
Lets say you have five battle fortress in a script, you want to AI to fill them with infantry before they go and attack there enemy, it wont work. They will get stuck. AI will force all infantry to enter one battle fortress and not all, and that wont work, so it get stuck. sorry this was kinda hard to explain, if you dont understand I re-write it.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by Bug Importer/bug-importer
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad