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a tag to enable move over a structure behavior
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Currently, there are two ways to enable movement through (or over) a structure - LaserFence=yes or Firestorm.Wall=yes. One could want to use such for a land mine or some kind of underground structure.
First one will make the building immune to weapons and in case it has a weapon/death weapon it will force an electro infantry death animation.
Second one is an important logic to sacrifice and some would possibly want to have both firestorm and a land mine objects can move over.
Unless someone has an idea for a workaround, I'd like to request a new tag for buildings to enable such behavior.
- Uncoupling Firestorm.Wall passable behavior from the Firestorm feature
- Replacement for Tiberian Sun's IsLimpetMine
- This needs to be filled by a supporter/drafter of this specification.
[BuildingType]IsPassable= (boolean, defaults to no): Whether the cells the building occupies can still be entered or stood on by vehicles and infantry.
- Original request by Speeder/speederyr
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad