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infiltration types
Renegade edited this page Dec 4, 2011
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This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
There should be an addition in Ares that can manipulate types of infiltration on spy logic and not just achievable by Spyable=no.
[SPY] SpyEffect.Custom=yes ; activates Ares spy additional effects. SpyEffect.InfiltrateType=power,cash ; it only infiltrates powered buildings with positive values and buildings with Refinery=yes flag.(def=all) or; SpyEffect.InfiltrateIndex=0,2,5 ; example the value of 0 is power, 2 is cash, 5 is veterancy, (def=-1).
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.