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auto deploy for human players

Renegade edited this page Dec 4, 2011 · 1 revision

Auto Deploy for human players

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

I've tried to make a paradropped vehicle deploy into a building upon landing using DeploysInto=, DeployToFire=yes, AttackFriendlies=yes,CanPassiveAquire=yes with a weapon that has Range=255. The idea is upon landing, the unit will Deploy Into it's specified building using DeployToFire=yes, however it wont. It wont acquire any targets by itself using CanPassiveAquire=yes. Some how I believe DeployToFire= is preventing it from doing so. If I remove the DeployToFire= tag it will acquire a target. So was wondering if it's not to much of a pain in the arse if this can be fixed. Or possibly add a new [UNIT] AutoDeploy= yes/no tag?

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

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See also

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