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it should be possible for the ingame wind to change over time
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Currently, particles with WindEffect tend to float at a constant velocity in a constant direction. It should be possible to specify the frequency and energy of making this "wind" change at runtime, like in Worms, where the wind randomly switches direction and power.
Currently thinking of:
[WindEffects] ChangeFrequency = 900 ; try and change the effects every x frames ChanceOfDirectionChange = 100 ; x / 100 odds of changing to a random direction every ^ frames ChanceOfEnergyChange = 100 ; x / 100 odds of changing energy every ^^ frames MaxEnergy = 185 ; x / 100 = max random multiplier to [Particle]WindEffect if changing, e.g. "wind can speed up to at most 185/100ths of its average force" MinEnergy = 10 ; x / 100 = min random multiplier to [Particle]WindEffect if changing , e.g. 10 means "wind can drop down to 10/100ths of its average force"
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by DCoder DCoder/dcoder1337
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad