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it should be possible for the ingame wind to change over time

Renegade edited this page Dec 4, 2011 · 1 revision

It should be possible for the ingame "wind" to change over time

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

Currently, particles with WindEffect tend to float at a constant velocity in a constant direction. It should be possible to specify the frequency and energy of making this "wind" change at runtime, like in Worms, where the wind randomly switches direction and power.

ADDITIONAL INFORMATION

Currently thinking of:

[WindEffects] ChangeFrequency = 900 ; try and change the effects every x frames ChanceOfDirectionChange = 100 ; x / 100 odds of changing to a random direction every ^ frames ChanceOfEnergyChange = 100 ; x / 100 odds of changing energy every ^^ frames MaxEnergy = 185 ; x / 100 = max random multiplier to [Particle]WindEffect if changing, e.g. "wind can speed up to at most 185/100ths of its average force" MinEnergy = 10 ; x / 100 = min random multiplier to [Particle]WindEffect if changing , e.g. 10 means "wind can drop down to 10/100ths of its average force"

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

  • This needs to be filled by a supporter/drafter of this specification.

See also

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