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Enable detail level slider in in game options screen
This specification entails enabling a normally disabled UI element in Yuri's Revenge, a visual detail level slider for Game Options screen, where you normally customize game speed and mouse scroll rate.
The menus where the slider element should be enabled would include options screen available singleplayer campaign, skirmish and multiplayer. The slider element and associated function already exists in the game, but the detail slider & it's associated labels have been disabled & made invisible.
Similar detail level slider, however, exists in the main options screen, accessible from the main menu of the game. The difference between the in-game and the main options slider, is that in-game slider has three settings for Low, Medium and High detail levels (0,1,2 respectively), whilst the main options menu slider only has two settings for Low & High (0 & 2 respectively). Ideally, the main options screen slider should also be made to support the Medium detail level.
Image of Detail Level Slider in Skirmish Game Options screen.
Why? Because by using the detail level slider, and especially by it being available during a game, modders can use various INI flags to control which animations are displayed on which detail level, and also control the transparency effects of animations. Westwood did not make very good use of the system, but when used right it could be used to help alleviate lag in some cases whilst still retaining an option to use higher amount of visual details in higher detail mode.
- [ModEnc article on visual detail levels] (http://modenc.renegadeprojects.com/Detail_Level_System)
- Blueprint at Ares LaunchPad