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complete burow logic

Renegade edited this page Dec 4, 2011 · 1 revision

Complete Burow Logic

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

Required tags to achieve a proper burrow logic.

-RadarInvisibleWhenDeployed=bool Allow infantry to be radar invisible to all enemies when deployed.

-InvulnerableWhenDeployed=bool Infantry deployers cannot take damage and are not legal targets when deployed.

-SelectableCombatantWhenDeployed=bool Infantry deployers cannot be selected by enemy players and the selection box while hovering over the unit will not display. The owner can select and undeploy the infantry normally.

-FlatWhenDeployed=bool All ground units can move over cells occupied by buried units as if they weren't there.

-Burrower=bool All the above tags can be merged into one, but allowing them to be separate gives modders more freedom with the units.

Note: Having all the tags as well as the merged version gives the ultimate ease of use.

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

  • This needs to be filled by a supporter/drafter of this specification.

See also

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