-
Notifications
You must be signed in to change notification settings - Fork 35
complete burow logic
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Required tags to achieve a proper burrow logic.
-RadarInvisibleWhenDeployed=bool Allow infantry to be radar invisible to all enemies when deployed.
-InvulnerableWhenDeployed=bool Infantry deployers cannot take damage and are not legal targets when deployed.
-SelectableCombatantWhenDeployed=bool Infantry deployers cannot be selected by enemy players and the selection box while hovering over the unit will not display. The owner can select and undeploy the infantry normally.
-FlatWhenDeployed=bool All ground units can move over cells occupied by buried units as if they weren't there.
-Burrower=bool All the above tags can be merged into one, but allowing them to be separate gives modders more freedom with the units.
Note: Having all the tags as well as the merged version gives the ultimate ease of use.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by IcySon55/icyson55
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad