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more than two weapons on a unit
Renegade edited this page Dec 4, 2011
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This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Two weapons is a ridiculous limit. As was mentioned earlier on the forums, Ares will not use the Tertiary= Quarternary= and more complicated names. Instead, we'll make use of the little-noticed feature called WeaponCount:[Object] WeaponCount=5 ; unlimited Weapon1=MP5 EliteWeapon1=MP5E Weapon2=RocketLauncher EliteWeapon2=RocketLauncherE Weapon3=ShockRifle EliteWeapon3=ShockRifleE This will require a rewrite of the SelectWeapon function that decides which weapon to use against a target, and quite probably a few more things.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by DCoder DCoder/dcoder1337
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad