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allow ai to reconsider superweapons
Renegade edited this page Dec 4, 2011
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This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
If I attach a UnitDelivery Superweapon to a building, that building is considered as a superweapon building for the AI and the AI won't build it until late-game, while for example, Paradrop SWs have no effect on the AI's building list.
This should be controlled with a tag.
The attached rulesmd.ini has two UnitDelivery SW's and one Paradrop SW.
All are connected to the airports, but wile Tank Drop will be built, the others are won't.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by Zimmermann Gyula/graiondilach
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad