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a secret lab option to modify all of your units on the battlefield
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
when you got that building , all of your units will be improved a little more. but when that buildind is destroyed or captured by the enemy, your units will become normal again.
[CASUPERLAB] Is.Modifier=yes (Maybe not necessary) Modifies.Armor= %? (float) (units will have more armor , like upgraded.) Modifies.FirePower= %?(float)(units fire will make more damage,like upgraded.) Modifies.Speed= %? (float)(units move a bit faster,like upgraded.) Modifies.RateOfFire= %? (float)(units will fire a bit quicker,like upgraded.) Modifies.Experience= %? (float)(units will gain veterancy a bit quicker,like upgraded.)
and units have determinant tag
[APOC] Can.BeModified=yes/no
[GI] Can.BeModified=yes/no
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by falaka21/falaka21
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad