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money conversion
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
The ability for certain warheads to convert a certain amount of the unit's cost to money when the victim unit dies.
Application 1: Harvest units, making a combat based faction
Application 2: Make some units cost money when killing an enemy (by setting the percentage to negative values)
I think it could be done through:
[warhead] moneyconversion.percentage= ;percentage of the victim's cost converted to money moneyconversion.gradient= ;Boolean, if set to yes, money is gotten through doing damage, if no, all money is gotten on the victims death
[technotype] Immunetomoneyconversion=
[General] aircrafttypes.immunetomoneyconversion= buildingtypes.immunetomoneyconversion= unittypes.immunetomoneyconversion= infantrytypes.immunetomoneyconversion=
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.