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aiming point in buildings
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Not necessarily a tag, I was thinking about a more realistic attacking/destroying of buildings: Units and weapons normally aim at the base of the building, where the outline is placed. What if the units could aim at an higher point of the building? Maybe a random point in the building that changes at every shot, or even a fixed point at the center of the SHP. This makes also a very nice effect with more units shooting at the same building.
I think aiming at the base is already a realistic way to make a building fall down, but that's kinda repetitive and it doesn't fully fit with the destroying anims in buildings, monuments, etc.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by banderi/banderi
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad