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Additional Side Customizations
Add the ability to load mpyscrnlbar*.pcx (* = 1 to 10), mpyscrnl.shp and mpyscrnl.pal (file names are for ThirdSide) for new sides (scorebars, right now, they don't have any, example: http://yadi.sk/d/sUpsd-4x2JWtw
The ability to change the color of text in UI: main text (inherited from Color.Text = for now), text of blocked button (0,81,15 - for the alliance, for the rest - 74,0,0), the color of amount of money (165,211,255 - for the alliance, for the rest - 255.255, 0), the color of the radar selection (supposedly inherited from the color of amount of money), tips color (supposedly derives from the color of amount of money)
Possible background scaling in the UI menu, by separation of the background to 6 layers: Lower left, Upper left, Upper right, Lower right, Lower center, logo (center), example in New_UI.PSD (http://yadi.sk/d/dloi-nK-2JW4O)
Add the ability to load cce_i.pcx, dnarrowp.pcx, dnarrowr.pcx, sbgripm.pcx, trakgrip.pcx, uparrowp.pcx, uparrowr.pcx from sidec*.mix;
Add the ability to load mouse.shp from sidec*.mix;
Add the ability to load spldbr.shp, spldbrl.shp and spldbrs.shp for different sides.