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implement weapon allowedstates to simplify weapon selection
Renegade edited this page Dec 4, 2011
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This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
[Weapon] AllowedStates=NORMAL,GARRISONED,OPENTOPPED,GUNNER,DEPLOYED,NOT_MOVING; in which state(s) is the wielder of this weapon allowed to use it? Put simply, you can only use this weapon if you're in one of the states it mentions. Defaults to DEFAULT, i.e. decide normally. Other states might be added if needed.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by DCoder DCoder/dcoder1337
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad