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cellspread and buildings

Renegade edited this page Dec 4, 2011 · 1 revision

CellSpread and buildings

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

One annoying thing about the YR engine is the handling of CellSpread weapons with a value of 1 or above against buildings with a size larger than 1x1. It basically multiplies the damage for every cell it hits, which can be really unbalanced sometimes. I'd like to see an additional tag for handling such weapons.

Something like:

[Warhead]>SpreadAffectsBuildings=yes/no

Would simply make it so that weapons that have a warhead using CellSpread don't actually affect the building, so the damage isn't multiplied.

I'm aware you can change up the % in Verses against certain buildings, but not every building with a certain armor type has the same foundation size. The best example I can give of this is artillery units with CellSpread doing additional damage against a 2x2 defensive structure (Like the Obelisk or the Grand Cannon), but significantly less damage vs 1x1 defensive structures.

I'd really love to see the tag I suggested be put in, since it'd really help when it comes to balancing.

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

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See also

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