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multiple voxel turrets battleships like in ra2
Renegade edited this page Dec 4, 2011
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This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
code for the Art could be like this
[...] NumberOfTurrets=[n] TurretOffset[n]= PrimaryFLH[n]= SecondaryFLH[n]= CustomTurretArt=yes/no (no will use same turret voxel for all Turrets) ;if yes ^ TurretArt[n]=blablatur.vxl
[n] stands for Turret Number
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by Bug Importer/bug-importer
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad