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ai targeting
Renegade edited this page Dec 4, 2011
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This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Related to #254 & #489, some way to limit the AI targeting stuff it can't possibly see / have seen would be good. For example:
- Cloaked units (eg submarines).
- The army you're assembling in the middle of nowhere.
- Stuff hidden by fog of war.
- Stuff in parts of the map the AI hasn't explored.
- Your original base I can understand the AI knowing the location of, if you think how maps are displayed when loading / picking them.
Apologies if this is already dealt with, it didn't seem to be definitively covered by the two related reports.
http://bugs.renegadeprojects.com/view.php?id=254 http://bugs.renegadeprojects.com/view.php?id=489
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by Teleros/teleros
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad