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Renegade edited this page Dec 4, 2011 · 1 revision

AI targeting

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

Related to #254 & #489, some way to limit the AI targeting stuff it can't possibly see / have seen would be good. For example:

  1. Cloaked units (eg submarines).
  2. The army you're assembling in the middle of nowhere.
  3. Stuff hidden by fog of war.
  4. Stuff in parts of the map the AI hasn't explored.
  5. Your original base I can understand the AI knowing the location of, if you think how maps are displayed when loading / picking them.

Apologies if this is already dealt with, it didn't seem to be definitively covered by the two related reports.

ADDITIONAL INFORMATION

http://bugs.renegadeprojects.com/view.php?id=254 http://bugs.renegadeprojects.com/view.php?id=489

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

  • This needs to be filled by a supporter/drafter of this specification.

See also

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