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Renegade edited this page Dec 4, 2011
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1 revision
Allow modders to choose what happens to a parasite when a host vehicle is destroyed
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker.
If you are interested in fleshing out this feature, please update this page.
Original Request
Currently, when a host vehicle is destroyed by something other then the parasite, the parasite dies. Always. There should be an option to allow the parasite to come out unharmed or with some health gone.
Specification details
Goals
This needs to be filled by a supporter/drafter of this specification.
Suggestions / Notes
This needs to be filled by a supporter/drafter of this specification.