-
Notifications
You must be signed in to change notification settings - Fork 35
Hunter Seeker Super Weapon
Bringing back the Hunter Seeker SW known from Tiberian Sun.
- The Hunter Seeker should at least support everything TS supported.
- In TS, the Hunter Seeker could acquire Immune=yes targets, and it could destroy them.
- There should be a way to exempt certain technos from targeting.
[Side]HunterSeeker= (VehicleType): The unit used as Hunter Seeker for the SW firer's side. Replaces GDIHunterSeeker= and NodHunterSeeker= from Tiberian Sun. Set this to a vehicle type with the fly locomotor.
[SpecialWeapons]HSBuilding= (list of BuildingTypes): Buildings that can launch Hunter Seekers. [General]HunterSeekerDetonateProximity= (integer): Distance to target in leptons below which the Hunter Seeker will detonate. Tiberium Sun uses 150.
[General]HunterSeekerDescendProximity= (integer): Distance to target in lepons where the Hunter Seeker will start to decent. TS uses 700.
[General]HunterSeekerAscentSpeed= (integer): Speed value used while rising to a higher flight level. TS uses 40.
[General]HunterSeekerDescentSpeed= (integer): Speed value used while going down to a lower flight level. TS uses 50.
[General]HunterSeekerEmergeSpeed= (integer): Speed value used when ascending from the launch site. TS uses 6.
[TechnoType]HunterSeeker.DetonateProximity= (integer)
[TechnoType]HunterSeeker.DescendProximity= (integer)
[TechnoType]HunterSeeker.AscentSpeed= (integer)
[TechnoType]HunterSeeker.DescentSpeed= (integer)
[TechnoType]HunterSeeker.EmergeSpeed= (integer)
Only the Fly locomotor makes use of these values.
[TechnoType]HunterSeeker.Ignore= (boolean, defaults to no): Whether the Hunter Seeker will ignore targets of this type.
[SuperWeaponType]HunterSeeker.Buildings= (list of BuildingTypes): Overrides the global HSBuildings list.
[SuperWeaponType]HunterSeeker.Type= (VehicleType): Overrides the side-specific HunterSeeker unit type.
[SuperWeaponType]HunterSeeker.RandomOnly= (boolean, defaults to no): Whether or not every object on the map has an equal chance of being targeted by the Hunter Seeker. If this is no, non-civilian targets are preferred for human players in multiplayer games. If no preferred target is found, a random target is chosen.
EVA.Detected=EVA_HunterSeekerDetected
EVA.Ready=EVA_HunterSeekerReady
EVA.Activated=EVA_HunterSeekerLaunched
SW.AITargeting=NoTarget
SW.AffectsHouse=enemies
SW.AffectsTarget=all
Text.Ready=TXT_RELEASE