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allow shp vehicle units to use a sequence like infantry units do
Renegade edited this page Dec 4, 2011
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This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
; example
[AmphiousMech] ;Mech that can swim tongue.gif Voxel=no[b] Shp=yes Sequence=VehicleSequence[/b] Remapable=yes Cameo= AltCameo= Weapon1FLH=48,0,184
[VehicleSequence] Ready=0,1,1 Guard=0,1,1 Walk=8,6,6 Idle1=56,15,0,S Idle2=71,15,0,E Crawl=86,6,6 Prone=86,1,6 Die1=134,15,0 Die2=149,15,0 FireUp=164,6,6 FireProne=212,6,6 Down=260,2,2 Up=276,2,2 Paradrop=602,1,0 Cheer=603,8,0,E Tread=410,6,6 Swim=506,6,6 WetAttack=554,6,6 WetIdle1=292,15,0,S WetIdle2=307,15,0,E WetDie1=322,20,0 WetDie2=342,20,0 Panic=8,6,6
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by Black Temple Gaurdian/black-temple-gaurdian
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad