-
-
Notifications
You must be signed in to change notification settings - Fork 22k
Insights: godotengine/godot
Overview
1 Release published by 1 person
-
4.4.1-stable
published
Mar 26, 2025
69 Pull requests merged by 42 people
-
[macOS] Fix cleanup with some command line tools.
#104615 merged
Mar 25, 2025 -
Fix
shape
always being zero withget_rest_info
when using Jolt Physics#104599 merged
Mar 25, 2025 -
Fix editor crash when inspecting 2 objects handled by the same plugin
#104296 merged
Mar 25, 2025 -
Disable broken Vulkan layers before running RenderingDevice tests.
#104572 merged
Mar 25, 2025 -
Enable composition layer fallback in panel mode
#104470 merged
Mar 25, 2025 -
pcre2: Update to 10.45
#104521 merged
Mar 25, 2025 -
Support a
NO_COLOR
environment variable indoc_status.py
#104524 merged
Mar 25, 2025 -
[macOS] Replace custom main loop with
[NSApp run]
andCFRunLoop
observer.#104397 merged
Mar 25, 2025 -
Bind
SceneState
methodsget_path
andget_base_scene_state
#104115 merged
Mar 25, 2025 -
Sanitize ClassDB locking
#102449 merged
Mar 25, 2025 -
Fix regressions regarding multiple remote object selection
#104573 merged
Mar 25, 2025 -
Force multiple of 4 sizes for CVTT compressor.
#104575 merged
Mar 25, 2025 -
Fix final tween value with custom interpolator
#104578 merged
Mar 25, 2025 -
Avoid doctools attempting to query the
CameraServer
to infer a default value forcamera_is_active
#104582 merged
Mar 25, 2025 -
Change
.build
extension for engine build profiles to.gdbuild
#104587 merged
Mar 25, 2025 -
Vulkan: Re-enable Mesa device select layer
#104592 merged
Mar 25, 2025 -
Prevent clicking of TreeItem buttons when letting go outside of the button
#104241 merged
Mar 24, 2025 -
Enable changing editor language without restart
#102562 merged
Mar 24, 2025 -
Draw tilemap coordinate and rectangle size on the screen when using the TileMapLayer's Terrains plugin
#101737 merged
Mar 24, 2025 -
Hide 3D mode in Game view if the feature is disabled
#104482 merged
Mar 24, 2025 -
GDScript: Return early when parsing invalid super call
#104509 merged
Mar 24, 2025 -
mbedTLS: Update to version 3.6.3
#104562 merged
Mar 24, 2025 -
Fix vbox separation for inspector subgroups
#104344 merged
Mar 24, 2025 -
Core: Include
intrin.h
for MSVC#104570 merged
Mar 24, 2025 -
Fix
ThemeEditor
being too wide for small screen or minimized window#104231 merged
Mar 24, 2025 -
Improve
parse_utf8
performance#99826 merged
Mar 24, 2025 -
Add tab spacing modifier for tabs in TabBar and TabContainer
#103214 merged
Mar 24, 2025 -
C#: Fix source generator for primary constructor
#104219 merged
Mar 24, 2025 -
[Export] Convert
uid://
names tores://
when exporting files.#101954 merged
Mar 24, 2025 -
Style: Convert namespaces to PascalCase
#104043 merged
Mar 24, 2025 -
Editor: Simplify
_parse_message
; separate into handler functions#104425 merged
Mar 24, 2025 -
Export: Change unportable
echo
in the Linux/macOS debug launcher script#104415 merged
Mar 24, 2025 -
[RTL] Fix
float
andint
matching in FX environment.#104542 merged
Mar 24, 2025 -
Path2D prefer control points for outward curve
#103956 merged
Mar 24, 2025 -
Replace references from TileMap to TileMapLayer in documentation
#102561 merged
Mar 24, 2025 -
Fix tangent baking for curves when cubic derivatives are 0
#104221 merged
Mar 24, 2025 -
[Core] Fix
AHashMap
constructors reserving too few elements#103698 merged
Mar 24, 2025 -
Disable
ResourceFormatLoader/Saver
s of disabled classes#103099 merged
Mar 24, 2025 -
Core: Convert
Math
class to namespace#94441 merged
Mar 24, 2025 -
Style: Begin integrating simple clangd fixes
#103075 merged
Mar 24, 2025 -
Core: Isolate
Ref
forward declare logic#101361 merged
Mar 24, 2025 -
Fix embedded help menu icons.
#104441 merged
Mar 24, 2025 -
Optimize startup times by avoiding loading fonts twice.
#104450 merged
Mar 24, 2025 -
Avoid multiple lookups in
Dictionary::operator[]
#103647 merged
Mar 24, 2025 -
Fix 3D view menu gizmo icons being broken in empty scene
#104475 merged
Mar 24, 2025 -
[3.x] Add move semantics to core containers.
#100995 merged
Mar 23, 2025 -
Fix incorrect guards in
VisibleOnScreenNotifier2D
#104437 merged
Mar 21, 2025 -
Optimize usability of VisibleOnScreenNotifier2D
#100874 merged
Mar 21, 2025 -
Web: Fix editor build after
#pragma once
refactoring#104406 merged
Mar 21, 2025 -
Fix blank popup menu on
EditorResourcePicker
#104342 merged
Mar 21, 2025 -
Fix typos in
ProjectSettings
class reference#104361 merged
Mar 21, 2025 -
Add selection box movement/scaling to the animation bezier editor
#100470 merged
Mar 21, 2025 -
Add
_enable
/_disable_plugin
to plugin script template#99872 merged
Mar 21, 2025 -
Allow customizing debug color of Path3D.
#82321 merged
Mar 21, 2025 -
Revert "Add option to copy a file's name in the FileSystem dock"
#104431 merged
Mar 21, 2025 -
Optimize
Array
methods withSWAP
/std::move
#104374 merged
Mar 21, 2025 -
LineEdit: Fix selection rectangle when text overflows container
#104356 merged
Mar 21, 2025 -
Fix Movie Writer behavior with Viewport Display Mode + Window Size Override
#104334 merged
Mar 21, 2025 -
Renderer: Expose and document
Features
enum for MetalFX#103941 merged
Mar 21, 2025 -
Optimize
TextServerAdvanced::_add_features
by using iteration instead of.values()
and.keys()
#104430 merged
Mar 21, 2025 -
Add support for
Mute Game
toggle in the Android Editor#104409 merged
Mar 21, 2025 -
Remove pointless
_3D_DISABLED
checks in editor code#104390 merged
Mar 21, 2025 -
Tweak a few miscellaneous localization strings
#104377 merged
Mar 21, 2025 -
Optimize
ClassDB::get_direct_inheriters_from_class
#104355 merged
Mar 21, 2025 -
Improve documentation for return value of
Packed*Array.resize
#104258 merged
Mar 21, 2025 -
Fix
Marshalls.utf8_to_base64
shows"ret.is_empty()" is true
error for empty string#104155 merged
Mar 21, 2025 -
Optimize thread pools by avoiding needless locks and unlocks of the
task_mutex
.#104237 merged
Mar 21, 2025 -
Deactivate the
CameraServer
by default.#104232 merged
Mar 21, 2025
105 Pull requests opened by 62 people
-
Do not iterate `Dictionary` with `Dictionary::keys()`
#104432 opened
Mar 21, 2025 -
Web: Optimize WebSocket send by replacing per-byte heap reads with heapSlice
#104433 opened
Mar 21, 2025 -
Add correct cursors when scaling bezier keys with box scaling
#104436 opened
Mar 21, 2025 -
Fix file order issue with enumerated file-names
#104440 opened
Mar 21, 2025 -
[GUI] Fix reparenting control does not update recursive mode cache properly
#104444 opened
Mar 21, 2025 -
Jolt: Update to 5.3.0
#104449 opened
Mar 21, 2025 -
Fix excessively calling resized and floating point errors in Control.
#104451 opened
Mar 21, 2025 -
Introduce `Either` type
#104454 opened
Mar 21, 2025 -
Optimize startup times by using `ubrk_clone` instead of `ubrk_open`.
#104455 opened
Mar 21, 2025 -
Make "Show Node in Tree" button more user friendly
#104456 opened
Mar 21, 2025 -
Web: Use actual pthread pool size for get_default_thread_pool_size()
#104458 opened
Mar 21, 2025 -
Improve current_scene assignment.
#104459 opened
Mar 21, 2025 -
Editor: Replace TextEdit with EditorSpinSlider for XR Action Set Priority
#104461 opened
Mar 21, 2025 -
Update astcenc to the upstream 5.3.0 release
#104462 opened
Mar 21, 2025 -
`CheckButton` checked/unchecked icon can be on both sides
#104463 opened
Mar 22, 2025 -
Add tooltips to OpenXR Action Map UI
#104465 opened
Mar 22, 2025 -
Normalize path separators in error and warning logs on Windows
#104471 opened
Mar 22, 2025 -
Add index-based retrieval methods to Dictionary
#104473 opened
Mar 22, 2025 -
`ColorChannelSelector`: add tooltip, fix `toggle_button` repositioning and channels autotranslation
#104474 opened
Mar 22, 2025 -
Renderer: Warn when images need to be converted due to their formats being unsupported by hardware
#104480 opened
Mar 22, 2025 -
Improve docs for `EditorResourcePicker::_set_create_options`
#104481 opened
Mar 22, 2025 -
Fix EditorProperty shortcuts being global and unintentionally triggering
#104485 opened
Mar 22, 2025 -
[DONT REVIEW][MISSING UNIT TESTS] Add Int Divider operator
#104487 opened
Mar 22, 2025 -
TextureEditors: Compile shader/material only once
#104488 opened
Mar 22, 2025 -
Texture2DRD Global Renderingdevice Documentation
#104489 opened
Mar 22, 2025 -
`EditorResourcePicker`: Add `Quick Load` button
#104490 opened
Mar 22, 2025 -
Allow the filename_filter property to be changed.
#104492 opened
Mar 22, 2025 -
Add inspector property reordering & regroup CameraAttribute auto_exposure props
#104495 opened
Mar 22, 2025 -
Fix preset cache usage in ColorPicker
#104496 opened
Mar 22, 2025 -
CallableCustomMethodPointerBase: make _setup strict-aliasing safe
#104501 opened
Mar 23, 2025 -
GDScript: Fix for loop inline body highlighted as type
#104507 opened
Mar 23, 2025 -
GridMap: fix cell scale not applying to the cursor mesh
#104510 opened
Mar 23, 2025 -
Fix TileMapLayer editor preview alignment in a CanvasLayer with "Follow Viewport" enabled
#104517 opened
Mar 23, 2025 -
[3.x] Physics Interpolation - Add 3D helper for using servers directly.
#104518 opened
Mar 23, 2025 -
Add functionality to avoid or force initialization of new values to `LocalVector::resize`.
#104522 opened
Mar 23, 2025 -
Fix crash when removing breakpoints from DAP, and multiple fixes
#104523 opened
Mar 23, 2025 -
Physics Interpolation - Fix project setting tooltip
#104525 opened
Mar 23, 2025 -
Clarify that AcceptDialog's `custom_action` is only triggered if action is non-empty
#104530 opened
Mar 23, 2025 -
Add clarifications to some classes in how to get their instance
#104533 opened
Mar 23, 2025 -
Clarify FlowContainer get_line_count explanation in documentation
#104534 opened
Mar 23, 2025 -
Update PinJoint2D option Angular Limit and Motor logic
#104539 opened
Mar 24, 2025 -
Fix canvas group ysort
#104544 opened
Mar 24, 2025 -
Add `constexpr` to `RID` and move `RID` tests to compile time
#104553 opened
Mar 24, 2025 -
Use `append_` instead of `parse_` for `String` methods.
#104556 opened
Mar 24, 2025 -
Add bone name/idx matching validation and lacked virtual methods to `SkeletonModifier3D`
#104560 opened
Mar 24, 2025 -
Document CSGShape3D updates being deferred until the next frame
#104561 opened
Mar 24, 2025 -
2d: Use dynamic buffers for instance data
#104566 opened
Mar 24, 2025 -
Fix CanvasItem shader instance uniform usage inside custom functions in RD Renderer.
#104569 opened
Mar 24, 2025 -
Compress textures with storage compression on import
#104571 opened
Mar 24, 2025 -
Add `Animation` resize tracks
#104576 opened
Mar 24, 2025 -
[4.2] mbedTLS: Update to version 2.28.10
#104580 opened
Mar 24, 2025 -
Improve auto-translation for static strings in docks
#104584 opened
Mar 24, 2025 -
Tweak ReflectionProbe roughness according to hit distance when box projection is used
#104585 opened
Mar 25, 2025 -
Renderer: Fix texture size override
#104589 opened
Mar 25, 2025 -
Load decompressable texture format if no supported one is found.
#104590 opened
Mar 25, 2025 -
Step
#104591 opened
Mar 25, 2025 -
Implement `DirAccess.is_equivalent` method.
#104597 opened
Mar 25, 2025 -
Change type of size_2d_override to Vector2
#104602 opened
Mar 25, 2025 -
Remove New prefix from EditorResourcePicker
#104604 opened
Mar 25, 2025 -
Use reserved scroll mode for inspector
#104605 opened
Mar 25, 2025 -
Add `AudioStreamPlaybackPolyphonic::{set,get}_sample_bus`
#104608 opened
Mar 25, 2025 -
[.NET] Add caching for dotnet TFM validation result
#104613 opened
Mar 25, 2025 -
Fallback `Control.layout_mode` to valid mode when child of non-container control
#104614 opened
Mar 25, 2025 -
Fix uninitialized member vars in CommandQueueMT and RasterizerSceneGLES3
#104616 opened
Mar 25, 2025 -
SCons: Refactor `color.py`
#104617 opened
Mar 25, 2025 -
SCons: Trim `use_*` prefix from variables
#104618 opened
Mar 25, 2025 -
Support more controllers on macOS 11+
#104619 opened
Mar 25, 2025 -
Project manager: Add option to backup project when it will be changed
#104624 opened
Mar 25, 2025 -
Expose TriangleMesh api functions wrapped for scripting
#104625 opened
Mar 25, 2025 -
Refactor `variant_call.cpp` to make better use of templates, eliminating one layer of abstraction
#104627 opened
Mar 25, 2025 -
Add `H` keyboard shortcut to toggle node visibility in the 2D and 3D editors
#104628 opened
Mar 25, 2025 -
Allow multiple EditorNode3DGizmo collision meshes
#104631 opened
Mar 26, 2025 -
Fix and simplify hit calculation in `PopupMenu::_get_mouse_over`.
#104632 opened
Mar 26, 2025 -
Add specific error for use of Godot 3 `export` syntax
#104636 opened
Mar 26, 2025 -
CI: Fix godot regression project test
#104638 opened
Mar 26, 2025 -
[macOS] Release keys and regenerate mouse events after native popup menu tracking.
#104644 opened
Mar 26, 2025 -
Fix misalignment of pad with BBCode.
#104648 opened
Mar 26, 2025 -
Add move semantics to `Ref`
#104649 opened
Mar 26, 2025 -
Bind `Node` methods for getting its `SceneState`
#104656 opened
Mar 26, 2025 -
Fix drag and drop regression on touchscreens in `Tree`
#104657 opened
Mar 26, 2025 -
Ensure the composition layer is registered when the layer viewport is updated
#104658 opened
Mar 26, 2025 -
[macOS] Fix running with `DisplayServerHeadless`.
#104660 opened
Mar 26, 2025 -
[RTL] Fix size/alignment of tables with padded cells.
#104662 opened
Mar 26, 2025 -
Add missing `initializer_list` constructor to TypedDictionary
#104664 opened
Mar 26, 2025 -
Add encoding documentation to Color class
#104666 opened
Mar 26, 2025 -
Don't show toasts for textures detected as used in 3D/normal/roughness
#104667 opened
Mar 26, 2025 -
Remove redundant `ClassDB::locker` declaration
#104668 opened
Mar 26, 2025 -
Fix `_delete_internal_files()` receiving wrong path
#104669 opened
Mar 26, 2025 -
Add comments above Object binding macros, rework PropertyHint/PropertyUsage comments
#104674 opened
Mar 26, 2025 -
Support keeping results in results of `Find in Files` and `Replacing in Files`
#104676 opened
Mar 27, 2025 -
Fix applying `TileMapLayer.self_modulate` to tiles
#104677 opened
Mar 27, 2025 -
Add several new physics-related icons
#104682 opened
Mar 27, 2025 -
[RTL] Improve vertical padding.
#104685 opened
Mar 27, 2025 -
[Windows] Fix borderless maximized window mode.
#104686 opened
Mar 27, 2025 -
[.Net] Avoid unnecessary StringName allocations
#104689 opened
Mar 27, 2025 -
[RTL] Add option to override autowrap mode per paragraph.
#104691 opened
Mar 27, 2025 -
Optimize `LocalVector::push_back` for non-trivial objects
#104693 opened
Mar 27, 2025 -
Editor code restructure
#104696 opened
Mar 27, 2025 -
Fix editor layout direction change on translation change.
#104698 opened
Mar 27, 2025 -
Inspector localization improvements
#104701 opened
Mar 27, 2025 -
Document what will fail if V-HACD is disabled
#104702 opened
Mar 27, 2025 -
Fix updating editor icons on translation change.
#104703 opened
Mar 27, 2025 -
`Tree`: apply comment style guidelines and remove unused variables.
#104708 opened
Mar 27, 2025 -
Remove macros from FontFile test case
#104709 opened
Mar 27, 2025 -
fix create root node dialog to follow preferred node name casing
#104711 opened
Mar 28, 2025
70 Issues closed by 36 people
-
Godot 3.6 Mono compilation/build errors.
#104679 closed
Mar 28, 2025 -
apply_impulse strange behavior
#104633 closed
Mar 28, 2025 -
Cannot select first character of a wrapped line in RichTextLabel
#101171 closed
Mar 27, 2025 -
Can't document inner class in GDscript
#104694 closed
Mar 27, 2025 -
ShapeCast3d only detecting when close to the borders of other shapes in 4.4.1
#104681 closed
Mar 27, 2025 -
Obtener HappyMod
#104687 closed
Mar 27, 2025 -
Android: Adaptive Icon Size Increase
#104211 closed
Mar 27, 2025 -
3D meshes causes game to crash on compatibility mode on android [PowerVR BXM-8-256]
#104640 closed
Mar 26, 2025 -
Editor `PopupMenu` transparency breaks in Vulkan
#104650 closed
Mar 26, 2025 -
[4.5.dev1] Inspector Object Selection Not Working
#104647 closed
Mar 26, 2025 -
Exporting .png and Dynamic Loading with load()
#104641 closed
Mar 26, 2025 -
PathFollow2D doesn't reset rotation when setting "Rotates" to off
#104643 closed
Mar 26, 2025 -
StringName completions inserts an extra `&` when `&` is typed in advance
#104639 closed
Mar 26, 2025 -
Autoload Singletons: Cannot add already existing script through `Add...` menu
#104611 closed
Mar 26, 2025 -
Editor Plugins not removed when Folding an ancestor Resource
#103976 closed
Mar 25, 2025 -
Unexpected errors when creating SpriteFrames:Condition “plugins_list.has(p_plugin)" is true.
#97577 closed
Mar 25, 2025 -
Editor crash when inspecting 2 Objects handled by the same plugin, caused by corrupted ObjectID
#103909 closed
Mar 25, 2025 -
Built-in Jolt Physics colliding shape index is always 0
#104563 closed
Mar 25, 2025 -
Cannot add an array of file paths to Project settings
#104606 closed
Mar 25, 2025 -
Cannot assign % as shortcut for Toggle Access as Unique Name
#104594 closed
Mar 25, 2025 -
[3.x] Editor dropdown menu item hover is not aligned with click area
#104600 closed
Mar 25, 2025 -
ProjectSettings.get_global_class_list() does not return children extending from custom-class parent
#104621 closed
Mar 25, 2025 -
Enabling HDR 2D changes editor colors
#80912 closed
Mar 25, 2025 -
Remote scene tree loses reference to resource in inspector at runtime
#104469 closed
Mar 25, 2025 -
[Tween] PropertyTweener with a custom interpolator always stops at the 'to' value.
#104568 closed
Mar 25, 2025 -
[4.5.dev1] Object Variables not viewable in Inspector tab
#104445 closed
Mar 25, 2025 -
CameraServer error is printed on startup when opening the editor
#104577 closed
Mar 25, 2025 -
Building for android without 3d gives error
#104603 closed
Mar 25, 2025 -
2D Tilemap coordinates disappear when on "Terrains" Mode
#101634 closed
Mar 24, 2025 -
Autocompletion disappear when using `super.`
#104499 closed
Mar 24, 2025 -
Scaling issues on Tooltip with stretch_mode = canvas_items
#95387 closed
Mar 24, 2025 -
Fonts are scaling inconsistently using canvas_items scaling.
#104550 closed
Mar 24, 2025 -
CharFXTransform Dictionary throws InvalidCastException when casting stored value to int
#57827 closed
Mar 24, 2025 -
`sample_baked_with_rotation` in Curve3D gives wrong rotation near first and last points
#100590 closed
Mar 24, 2025 -
[BUG] sample_baked_with_rotation return wrong rotation when offset=0
#82658 closed
Mar 24, 2025 -
the env property of CharFXTransform does not automatically convert to int.
#104506 closed
Mar 24, 2025 -
Generator for C# makes illegal code for a GodotObject with a primary ctor
#104135 closed
Mar 24, 2025 -
Godot Engine does not download Editor Templates
#104486 closed
Mar 24, 2025 -
Gyro not working with 4.4 for Android
#104552 closed
Mar 24, 2025 -
CanvasGroup's self_modulate stops working when Y-Sort is enabled
#104541 closed
Mar 24, 2025 -
PopupMenu shows wrong item tooltip when scrolled
#104262 closed
Mar 24, 2025 -
Multiplying Quaternion with Vector3 result incorrect
#104529 closed
Mar 24, 2025 -
`AnimationPlayer` error "It is impossible to reserve less capacity than is currently available."
#103654 closed
Mar 24, 2025 -
Broken icons in the gizmo visibility popup menu
#96175 closed
Mar 24, 2025 -
The icons in help menu of godot editor is missing
#104434 closed
Mar 24, 2025 -
Canvas items content scale mode doesn't work in embedded subwindows
#104531 closed
Mar 23, 2025 -
Unable to `@export` type MeshInstance3D in Resource
#104528 closed
Mar 23, 2025 -
VIEW/GIZMOS menu icons broken
#104520 closed
Mar 23, 2025 -
Seek() does not work at all with AudioStreamPlayer2D
#104514 closed
Mar 23, 2025 -
Unfinished translation Godot 4.4
#104053 closed
Mar 23, 2025 -
Bottom panel shortcut keys don't work when focus on the embedded `Game` view
#104476 closed
Mar 23, 2025 -
Delete button shortcuts not working in TileMapLayer atlas sections.
#104373 closed
Mar 23, 2025 -
[WIP] Serialization doesn't respect insertion order for Dictionary type.
#104503 closed
Mar 23, 2025 -
Area3D not recieving input in SubViewport
#104504 closed
Mar 23, 2025 -
Godot 4.3 Could not load ICU data. UErrorCode: 2 Crash
#103832 closed
Mar 23, 2025 -
Forward+ renderer jitter issue on Linux with Godot 4.4 and 4.3.
#104001 closed
Mar 23, 2025 -
Godot crashing when opening project
#103210 closed
Mar 22, 2025 -
Audio breaks (and sometimes crashes godot) if user uses an PitchShift and an Reverb effect in that order
#102270 closed
Mar 22, 2025 -
[4.4_stable.mono] SurfaceTool - SetSmoothGroup doesn't accept negative values
#104446 closed
Mar 21, 2025 -
Nested HSPlitContainers acting weird
#104418 closed
Mar 21, 2025 -
[TRACKER] Foveated rendering on Vulkan with fragment density maps
#102780 closed
Mar 21, 2025 -
Vector2 implicit cast to Vector2i without warning
#96034 closed
Mar 21, 2025 -
Some Chinese characters rendering is different between editor and game
#104448 closed
Mar 21, 2025 -
Quick double-click an object inspector left the dropdown background remain visible
#104265 closed
Mar 21, 2025 -
Movie writer doesn't use correct aspect ratio with window override and stretch settings
#71254 closed
Mar 21, 2025 -
Select all text in LineEdit draws selection rect bigger then LineEdit
#104257 closed
Mar 21, 2025
117 Issues opened by 101 people
-
enabling SSAO or SSIL with tiny resolution causes error spam
#104712 opened
Mar 28, 2025 -
Output messy codes when compiling Godot
#104710 opened
Mar 28, 2025 -
Calling set_tile_animation_speed resets scenes added via ScenesCollection
#104707 opened
Mar 27, 2025 -
shader uniform float changes to int when calling set_shader_parameter() in GDScript with an int
#104705 opened
Mar 27, 2025 -
Create root node dialog is ignoring naming convention
#104704 opened
Mar 27, 2025 -
The singleton cannot be loaded correctly when using ProjectSettings.load_resource_pack(dst)
#104700 opened
Mar 27, 2025 -
GDScript infinity recursion when building with `dev_build=yes`
#104699 opened
Mar 27, 2025 -
Changes in value/belizer keys and bezier handles dont get presented in view until the key / handle is released
#104697 opened
Mar 27, 2025 -
Multiline error messages in the text shader editor expand making the code editor unusable
#104695 opened
Mar 27, 2025 -
Capture Tracks Only Capture once
#104692 opened
Mar 27, 2025 -
Сhanging editor language without restart does not restore LTR direction after RTL was set
#104690 opened
Mar 27, 2025 -
Save before running no longer works on scenes using level builder addon
#104688 opened
Mar 27, 2025 -
AudioStreamPlaylist ignores AudioStreamRandomizer
#104684 opened
Mar 27, 2025 -
AnimationTree Discrete -> ForceContinous Transitioning AnimatedSprite.animation String
#104683 opened
Mar 27, 2025 -
Embedded game window makes transparent windows opaque (due to the floating game window not being transparent)
#104680 opened
Mar 27, 2025 -
load_resource_pack does not replace/override most file types
#104678 opened
Mar 27, 2025 -
Crash to open a project using Forward+ with Vulkan
#104675 opened
Mar 27, 2025 -
Tooltips no longer stay open due to a Wacom display tablet
#104672 opened
Mar 26, 2025 -
[4.4.1] NavigationServer3D.map_force_update no longer synchronizing map
#104671 opened
Mar 26, 2025 -
Native FileDialog isn't transient
#104670 opened
Mar 26, 2025 -
Unexpected self_modulate behavior in TileMapLayer
#104665 opened
Mar 26, 2025 -
[4.5 dev1] Borderless maximized window overlaps taskbar in Windows 10
#104663 opened
Mar 26, 2025 -
Windows Export Produces Invalid .exe in Godot 4.4 (.NET)
#104661 opened
Mar 26, 2025 -
Mouse and touch input fight for control when used simultaneously
#104659 opened
Mar 26, 2025 -
Signal connections made in `@tool` scripts do not immediately appear in signal pane.
#104655 opened
Mar 26, 2025 -
Double Precision Multi-mesh based rendering applies transforms incorrectly
#104654 opened
Mar 26, 2025 -
Godot editor main toolbar / menus hidden after monitor goes to sleep, causing all controls to be offset
#104653 opened
Mar 26, 2025 -
HTTPRequest doesn't follow a specific redirect automatically
#104651 opened
Mar 26, 2025 -
Specific exported Dictionary has null as default value
#104646 opened
Mar 26, 2025 -
Web Export with auto playing interactive audio stream crashes (4.4+)
#104645 opened
Mar 26, 2025 -
[3.6] Some markers remain present after the scene is closed.
#104642 opened
Mar 26, 2025 -
CI `Test Godot project` on Linux doesn't run at all
#104637 opened
Mar 26, 2025 -
Application size, state and position not saving on close of 4.4 application.
#104635 opened
Mar 26, 2025 -
Incorrect mouseover hit check in PopupMenu::_get_mouse_over
#104630 opened
Mar 26, 2025 -
Collision issue with tilemap
#104629 opened
Mar 26, 2025 -
`TextLine` goes blank when changing window `content_scale_mode` and `content_scale_factor`.
#104626 opened
Mar 25, 2025 -
Initial particle jitter when using shader for ProcessMaterial
#104623 opened
Mar 25, 2025 -
TAA/FSR 2 totally breaks apart on moving objects when a Mesh is Freed
#104622 opened
Mar 25, 2025 -
Extending a script by UID omits the inherited export variables in the inspector
#104620 opened
Mar 25, 2025 -
[Physic2D][Area2D] Memory leak or strong unmanaged cached
#104612 opened
Mar 25, 2025 -
Editor 3D Grid: Negative grid division level min breaks automatic scaling when zooming
#104610 opened
Mar 25, 2025 -
[Windows] Scons isn't detecting MinGW and fails when building
#104607 opened
Mar 25, 2025 -
SubViewport `size_2d_override` is limited by being of type Vector2i
#104601 opened
Mar 25, 2025 -
Layout Mode becomes `2` when parent type is changed
#104598 opened
Mar 25, 2025 -
RenderDevice backend doesn't work for 4.4 stable version
#104596 opened
Mar 25, 2025 -
Fbx loop animation not imported correctly
#104595 opened
Mar 25, 2025 -
Error messages when reloading project sometimes don't print
#104593 opened
Mar 25, 2025 -
Inconsistent Parse Error from script with cyclic dependency with static initialization
#104588 opened
Mar 25, 2025 -
Clicking "Load" in Engine Compilation Configuration Editor does nothing.
#104586 opened
Mar 25, 2025 -
The X and Y axes red even after you release the mouse
#104583 opened
Mar 24, 2025 -
Typed Dictionary: @export Key of Dictionary cant be Changed after Adding via inspector
#104581 opened
Mar 24, 2025 -
Crash when trying to save tool scene
#104579 opened
Mar 24, 2025 -
Improving editor's auto-translation
#104574 opened
Mar 24, 2025 -
Using instance uniform inside custom function leads to shader compilation error in Forward+/Mobile pipeline
#104567 opened
Mar 24, 2025 -
Non-embedded Borderless windows glitches when changing to any mode other than Windowed
#104565 opened
Mar 24, 2025 -
MultiplayerSynchronizer class help error
#104564 opened
Mar 24, 2025 -
image.h: MAX_PIXELS missmatched with MAX_WIDTH * MAX_HEIGHT
#104559 opened
Mar 24, 2025 -
Shader on TileSet Texture displays rescaled image
#104557 opened
Mar 24, 2025 -
set_anchors_preset(LayoutPreset.PRESET_BOTTOM_WIDE)
#104555 opened
Mar 24, 2025 -
Un- and refocussing the script editor sporadically also selects text
#104554 opened
Mar 24, 2025 -
Sluggish mouse input in editor on selecting and moving 2D objects
#104551 opened
Mar 24, 2025 -
`Callable` parameters autocomplete with parenthesis and removing them leads to annoying / unexpected behavior
#104549 opened
Mar 24, 2025 -
Quote autocompletion is annoying when splitting up a string
#104548 opened
Mar 24, 2025 -
Reparenting Control node with a Control child in child_entered_tree crashes the game without any info
#104547 opened
Mar 24, 2025 -
Scene inheritance is broken.
#104546 opened
Mar 24, 2025 -
`Ctrl+Drag` a unique-name node of `Editable Children` Node to editor will generate an invalid accessing name
#104545 opened
Mar 24, 2025 -
Scripts are not properly reloaded
#104540 opened
Mar 24, 2025 -
Completion with nested classes/subclasses doesn't work
#104538 opened
Mar 24, 2025 -
Draw calls will be increased a lot when using a custom font in Label (broken batching)
#104537 opened
Mar 24, 2025 -
Android export template "download and install" does not work
#104532 opened
Mar 23, 2025 -
AudioStreamPlaylist ignores pitch_scale
#104527 opened
Mar 23, 2025 -
EditorImportPlugin incorrect documentation _get_priority, _get_import_order
#104519 opened
Mar 23, 2025 -
SubViewport renders non-child nodes
#104516 opened
Mar 23, 2025 -
Heightmap shader won't work properly when UV is rotated
#104513 opened
Mar 23, 2025 -
Editor becomes unresponsive in Remote tab when displaying expanded tree with large number of nodes (Godot 4.4)
#104512 opened
Mar 23, 2025 -
GPUParticles3D resize when is_emitting is toggled
#104511 opened
Mar 23, 2025 -
Using SSR, MSAA and hint_screen_texture still makes metallic objects black
#104508 opened
Mar 23, 2025 -
Does not support PitchShift across different buses
#104505 opened
Mar 23, 2025 -
Undoing "change type" to a container doesn't undo position changes
#104502 opened
Mar 23, 2025 -
Sprite2D doesn't update when texture size override changes
#104500 opened
Mar 23, 2025 -
[Web] load_threaded_get_status returns THREAD_LOAD_IN_PROGRESS, but file is finished loading
#104498 opened
Mar 23, 2025 -
Web Export fails with Basis Universal textures
#104497 opened
Mar 23, 2025 -
Editor auto-completion/error-checking for preloaded classes is partially non-functional
#104494 opened
Mar 22, 2025 -
Window can end up offscreen when leaving fullscreen mode
#104493 opened
Mar 22, 2025 -
`ERROR: Must be an ancestor of the control.` when reordering `Array` inside Project Settings
#104491 opened
Mar 22, 2025 -
[BUG] Progressive freezing of the menu editor when adding animation keys in AnimationPlayer
#104483 opened
Mar 22, 2025 -
Hold shift to add both `Environment` and `Sun` to scene no longer works on 4.4
#104479 opened
Mar 22, 2025 -
GPUParticles3D Inherit Velocity no longer works on 4.4
#104477 opened
Mar 22, 2025 -
Compatibility: Tonemapper Exposure Affects Lightmapping
#104472 opened
Mar 22, 2025 -
TextEdit Scroll Repeats Last Line and Text Pops In
#104466 opened
Mar 22, 2025 -
Godot 4.4 2D scene zoom buttons zoom differently than Godot 4.3
#104464 opened
Mar 22, 2025 -
Direct3D 12: Window starts with transparent background instead of black
#104457 opened
Mar 21, 2025 -
TileMapLayer fails to generate big chunk colliders with some setups
#104452 opened
Mar 21, 2025 -
Editor freezing for a long time when editing shader that uses the FastNoiseLite library as gdshaderinc.
#104447 opened
Mar 21, 2025 -
[GUI] Setting a control's recursive mode to disabled does not work on start
#104443 opened
Mar 21, 2025 -
Error in input when changing tile values
#104442 opened
Mar 21, 2025 -
Changing values in an exported dictionary thorugh Remote in the editor breaks object references.
#104439 opened
Mar 21, 2025 -
UI texts in Chinese fonts are too thin
#104438 opened
Mar 21, 2025 -
Compatibility: Tonemapper Exposure Affects Reflection Brightness
#104429 opened
Mar 21, 2025 -
Freeze on Web Export (Wasm) when using Physics Thread + CharacterBody3D + CollisionShape3D
#104428 opened
Mar 21, 2025 -
Additive, subtractive, and premul blending do not handle fog properly.
#104427 opened
Mar 21, 2025 -
Breakpoints in scene _ready() function get deleted when a breakpoint is set in an autoload _ready() function.
#104424 opened
Mar 21, 2025 -
Physics interpolation affects particle systems
#104423 opened
Mar 21, 2025 -
400MB memory heap in default web build
#104422 opened
Mar 21, 2025 -
Inconsistent windowed/full screen behavior in 4.x
#104421 opened
Mar 21, 2025
329 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Implement screen reader support using AccessKit library.
#76829 commented on
Mar 26, 2025 • 82 new comments -
Allow to compile templates without physics servers
#103373 commented on
Mar 28, 2025 • 42 new comments -
Allow to disable `RenderingDevice` and/or its renderers while compiling
#103100 commented on
Mar 22, 2025 • 27 new comments -
Use initializer list in Arrays
#89782 commented on
Mar 26, 2025 • 19 new comments -
CI: Replace pytest with pre-commit hook
#101443 commented on
Mar 25, 2025 • 12 new comments -
Add c# translation parser support
#99195 commented on
Mar 24, 2025 • 12 new comments -
Add support for per-shape physics materials
#100748 commented on
Mar 27, 2025 • 11 new comments -
[OS] Add "working_dir" and "env" to `execute*` and `create_process` methods.
#102943 commented on
Mar 24, 2025 • 9 new comments -
Change the random pitch on the audio stream randomizer to be in semitones, not a frequency multiplier.
#103742 commented on
Mar 28, 2025 • 9 new comments -
Add Embed Game Window shortcut hotkeys support for `suspend/pause` and `next frame` buttons
#103841 commented on
Mar 22, 2025 • 8 new comments -
Change Node `set_name` to use StringName, slightly improves performance
#76560 commented on
Mar 27, 2025 • 8 new comments -
Add SMAA 1x to screenspace AA options
#102330 commented on
Mar 27, 2025 • 7 new comments -
Update Inspector when renaming a file via File System Dock
#97348 commented on
Mar 27, 2025 • 6 new comments -
Optimize `Object::cast_to` by assuming no virtual and multiple inheritance, gaining 7x throughput over `dynamic_cast`.
#103708 commented on
Mar 27, 2025 • 6 new comments -
Scroll `EditorInspector` while drag & drop hovering near the edges
#103943 commented on
Mar 27, 2025 • 6 new comments -
Support Input and UI for multiple players
#102412 commented on
Mar 26, 2025 • 6 new comments -
Add CPU/GPU sync mode (renderer low latency)
#100031 commented on
Mar 27, 2025 • 4 new comments -
Add templated version of `ObjectDB::get_instance()`
#100602 commented on
Mar 27, 2025 • 4 new comments -
[Navigation] Create a dedicated 2D navigation server
#101504 commented on
Mar 24, 2025 • 4 new comments -
Improve default/no query quick open dialog behavior
#104061 commented on
Mar 24, 2025 • 4 new comments -
Add Persistent Buffers and Push Constants
#103779 commented on
Mar 27, 2025 • 3 new comments -
Make EditorPropertyColor popup draggable
#104191 commented on
Mar 27, 2025 • 3 new comments -
Allow opening a project in verbose mode from the Project Manager
#103875 commented on
Mar 27, 2025 • 3 new comments -
Slider: Add bottom and top ticks and tick offset
#103907 commented on
Mar 24, 2025 • 3 new comments -
[DRAFT] Allow android/xr editor to begin gradle builds
#104069 commented on
Mar 27, 2025 • 3 new comments -
Allow to disable canvas instance ID checking in point intersection queries
#101300 commented on
Mar 23, 2025 • 3 new comments -
Add color space blend and alpha notes to Color documentation
#104410 commented on
Mar 26, 2025 • 3 new comments -
Move server files into their subfolders
#89409 commented on
Mar 27, 2025 • 3 new comments -
[WIP] Add `--script-dump-ast` command line argument to output an AST of a GDScript files
#104417 commented on
Mar 23, 2025 • 3 new comments -
Fix some arguments being passed as references in virtual functions
#92175 commented on
Mar 24, 2025 • 3 new comments -
Blend Factor Specification in Shaders
#102366 commented on
Mar 25, 2025 • 2 new comments -
Add plural form support for Translation, OptimizedTranslation and CSV translation import.
#101471 commented on
Mar 27, 2025 • 2 new comments -
Overhaul resource duplication
#100673 commented on
Mar 24, 2025 • 2 new comments -
Add `double` to the version full build string when using a double-precision build
#99590 commented on
Mar 22, 2025 • 2 new comments -
Editor: Add named `EditorScript`s to the command palette
#99318 commented on
Mar 25, 2025 • 2 new comments -
Add command line arguments to print licenses, authors and donors
#51028 commented on
Mar 27, 2025 • 2 new comments -
[3.x] Enabled double precision for bullet physics library and set flag for more correct raycast results.
#95675 commented on
Mar 21, 2025 • 2 new comments -
Show `theme_type_variations` in the inspector on `Control`s that inherit a theme
#103922 commented on
Mar 21, 2025 • 2 new comments -
Pause audio when game is paused
#104420 commented on
Mar 21, 2025 • 2 new comments -
use libjpeg-turbo for improved jpg compatibility and speed
#104347 commented on
Mar 24, 2025 • 2 new comments -
Fix `ScrollContainer` focus border issue
#104317 commented on
Mar 27, 2025 • 2 new comments -
Fix nested GodotObject class in generic class lead to source generator errors in C#
#104279 commented on
Mar 27, 2025 • 1 new comment -
Add `PROPERTY_HINT_INPUT_NAME` for use with `@export_custom` to allow using input actions
#96611 commented on
Mar 24, 2025 • 1 new comment -
Add unit tests for `StreamPeerTCP`
#102064 commented on
Mar 21, 2025 • 1 new comment -
Tweak GDScript error message for static class method calls
#104134 commented on
Mar 24, 2025 • 1 new comment -
Fix when hide folding and show relationship lines, relationship lines are offset
#104370 commented on
Mar 25, 2025 • 1 new comment -
Clarify `XRController3D` `get_input` name corresponds to actions in the action set
#104103 commented on
Mar 25, 2025 • 1 new comment -
Implement Fragment density map support.
#99551 commented on
Mar 26, 2025 • 1 new comment -
Fix `Control.set_position` resizes offsets/anchors
#104357 commented on
Mar 27, 2025 • 1 new comment -
Add support for embedding subwindows and dual screen GameViews
#104079 commented on
Mar 21, 2025 • 1 new comment -
Add 'Find Sequence' to `Span`s & `TypedArray`s
#104332 commented on
Mar 25, 2025 • 1 new comment -
Add Jolt distance constraint
#103958 commented on
Mar 27, 2025 • 1 new comment -
Expose light storage to render data
#100710 commented on
Mar 27, 2025 • 1 new comment -
[Windows] Support output to HDR monitors
#94496 commented on
Mar 26, 2025 • 1 new comment -
Scene Tree prevent inspecting node while scrolling
#104346 commented on
Mar 25, 2025 • 1 new comment -
Fix clicks when AudioStreamPlayer3D routes to an Area3D's reverb send
#104382 commented on
Mar 25, 2025 • 1 new comment -
Store index for nodes with edited scene parents
#99614 commented on
Mar 23, 2025 • 0 new comments -
Add metadata tags to WAV and OGG audio streams
#99504 commented on
Mar 21, 2025 • 0 new comments -
Add Channel Remap settings to ResourceImporterTexture
#99676 commented on
Mar 21, 2025 • 0 new comments -
[DRAFT] OpenXR: Use the `XR_FB_foveation_vulkan` extension to get the density map for VRS
#99768 commented on
Mar 24, 2025 • 0 new comments -
Clarify API for top selected nodes in EditorSelection and make public
#99897 commented on
Mar 27, 2025 • 0 new comments -
Add `back()` and `pop_back()` to `LocalVector`
#99955 commented on
Mar 21, 2025 • 0 new comments -
Enable rendering with unbounded far distance
#99986 commented on
Mar 24, 2025 • 0 new comments -
Improve Popup `content_scale_factor`
#104399 commented on
Mar 26, 2025 • 0 new comments -
Add support for deprecated symbols to language server and script editor
#100019 commented on
Mar 27, 2025 • 0 new comments -
Shortcut should not be accepted if focus_owner is Tree
#104366 commented on
Mar 22, 2025 • 0 new comments -
Capitalize `PRINT_VERBOSE` macro to avoid a conflict with UtilityFunctions
#100224 commented on
Mar 27, 2025 • 0 new comments -
Implement motion vectors in mobile renderer
#100283 commented on
Mar 27, 2025 • 0 new comments -
Allow using any-case constants in Expression
#100395 commented on
Mar 27, 2025 • 0 new comments -
Capitalize INF, -INF, and NAN in serializing and allow in Range
#100414 commented on
Mar 27, 2025 • 0 new comments -
Replace `VMap` used in `VisualShader` with `HashMap` and remove `VMap`
#100446 commented on
Mar 27, 2025 • 0 new comments -
Cache StringNames and NodePaths in implicit casts from string in C#
#100452 commented on
Mar 28, 2025 • 0 new comments -
GPUParticles: Add `use_physics_step` option to synchronize to physics simulation
#100453 commented on
Mar 22, 2025 • 0 new comments -
Core: Bump C++ Standard to C++20
#100749 commented on
Mar 26, 2025 • 0 new comments -
Image: Remove references to defunct `FORMAT_CUSTOM`
#100754 commented on
Mar 26, 2025 • 0 new comments -
Clarify ambiguous String comparison methods documentation
#100849 commented on
Mar 26, 2025 • 0 new comments -
Fix Texture3D import not working
#92344 commented on
Mar 27, 2025 • 0 new comments -
Add `String::replace_char(s)` methods for performance and convenience
#92475 commented on
Mar 24, 2025 • 0 new comments -
Prevent auto complete adds extra & when editing StringName argument
#92586 commented on
Mar 26, 2025 • 0 new comments -
Optimize `Object::notification` method performance
#94239 commented on
Mar 27, 2025 • 0 new comments -
[Windows] Fix issue where newly created window incorrectly acquired the popup property.
#94689 commented on
Mar 27, 2025 • 0 new comments -
Remove incorrect errors in AnimationMixer
#104419 commented on
Mar 24, 2025 • 0 new comments -
Improve some cryptic error messages in `Node`
#95063 commented on
Mar 23, 2025 • 0 new comments -
Expose get_seed in the global rng instance
#104414 commented on
Mar 21, 2025 • 0 new comments -
Expose rand_weighted in global rng instance
#104412 commented on
Mar 21, 2025 • 0 new comments -
`MovieWriter` extension support
#96134 commented on
Mar 22, 2025 • 0 new comments -
Add `String::remove_string` method for convenience
#96226 commented on
Mar 23, 2025 • 0 new comments -
Autocompletion: Don't add parenthesis if `Callable` is expected
#96375 commented on
Mar 24, 2025 • 0 new comments -
Core: Use `Math` functions where possible
#96498 commented on
Mar 21, 2025 • 0 new comments -
Add support for AIFF files and other WAV formats
#96545 commented on
Mar 23, 2025 • 0 new comments -
Editor: Document comment marker editor settings
#96566 commented on
Mar 25, 2025 • 0 new comments -
GLTF: Read material texture "texCoord" property on import
#96748 commented on
Mar 28, 2025 • 0 new comments -
Further clarify the two line intersection methods
#96750 commented on
Mar 22, 2025 • 0 new comments -
Update CanvasItem.xml for proper y-sorting on sibling nodes
#96809 commented on
Mar 21, 2025 • 0 new comments -
Add Tony McMapface as a tonemapping mode
#97095 commented on
Mar 27, 2025 • 0 new comments -
Allow passing a custom epsilon to is_equal_approx() and is_zero_approx()
#104408 commented on
Mar 22, 2025 • 0 new comments -
Expose Geometry2D::merge_many_polygons and Geometry2D::decompose_many_polygons_in_convex to gdscript.
#104407 commented on
Mar 24, 2025 • 0 new comments -
Add an ObjectDB Profiling Tool
#97210 commented on
Mar 26, 2025 • 0 new comments -
[Docs] Clarify that `String` parsing methods don't support num separators
#97332 commented on
Mar 23, 2025 • 0 new comments -
Add convenience constructors to create Vector1234/i's from single values.
#104404 commented on
Mar 21, 2025 • 0 new comments -
Use `Dictionary.get_key_list` where appropriate
#97545 commented on
Mar 24, 2025 • 0 new comments -
Fix LightmapGI not working with MultiMeshes
#97755 commented on
Mar 25, 2025 • 0 new comments -
Add "AudioStreamGraph" resource
#98711 commented on
Mar 22, 2025 • 0 new comments -
Add warning in scene tree when nested CanvasItems try to clip children
#98949 commented on
Mar 27, 2025 • 0 new comments -
[Main] Improve error messages with `vformat`
#99095 commented on
Mar 23, 2025 • 0 new comments -
Vulkan raytracing plumbing
#99119 commented on
Mar 22, 2025 • 0 new comments -
LSP: Fix file URI handling + warn about workspace project mismatch
#104401 commented on
Mar 23, 2025 • 0 new comments -
Fix Run Instances window being too big in single-window mode for window at minimum size
#104228 commented on
Mar 24, 2025 • 0 new comments -
Fix project generation logic for Rider to support all OS and all Cpp toolchains
#103405 commented on
Mar 26, 2025 • 0 new comments -
Fix CharacterBody's `wall_min_slide_angle` doc
#103507 commented on
Mar 25, 2025 • 0 new comments -
Add custom camera scale to rendering server
#103553 commented on
Mar 27, 2025 • 0 new comments -
ColorPicker: Add an intensity slider in raw mode for HDR
#103583 commented on
Mar 21, 2025 • 0 new comments -
Fix Image format RGB565 conversion and rendering
#103635 commented on
Mar 27, 2025 • 0 new comments -
OpenXR: Support alternative reference spaces from extensions
#103643 commented on
Mar 25, 2025 • 0 new comments -
[3.x] Physics Interpolation - Move 3D FTI to `SceneTree`
#103685 commented on
Mar 27, 2025 • 0 new comments -
Fix folding arrow and relationship lines move to 2nd column.
#104201 commented on
Mar 25, 2025 • 0 new comments -
Make build profile project detection also set build options
#103719 commented on
Mar 27, 2025 • 0 new comments -
Proof of concept proposal for Variant string-formatting.
#103732 commented on
Mar 26, 2025 • 0 new comments -
Add a dedicated editor for Camera2D limits
#104190 commented on
Mar 24, 2025 • 0 new comments -
Add virtual joypad buttons for semantic "yes"/"no"
#103744 commented on
Mar 25, 2025 • 0 new comments -
Update `MultiNodeEdit` property list on edited nodes' property list changed
#103764 commented on
Mar 22, 2025 • 0 new comments -
Update `ReflectionAnalyzers` to v0.3.1
#104162 commented on
Mar 27, 2025 • 0 new comments -
Validate custom directory when project is started
#103796 commented on
Mar 23, 2025 • 0 new comments -
Fix: Prevent PackedScene duplicate signal connection for CONNECT_PERSIST
#103846 commented on
Mar 27, 2025 • 0 new comments -
Implement an explicit virtual method mark for GDScript
#103859 commented on
Mar 28, 2025 • 0 new comments -
Add support for sending audio sources to multiple buses
#104096 commented on
Mar 25, 2025 • 0 new comments -
Do not iterate `Dictionary` with `get_key_at_index`
#104082 commented on
Mar 21, 2025 • 0 new comments -
Replace the current BRDF approximation with a DFG LUT
#103934 commented on
Mar 24, 2025 • 0 new comments -
Improve error messages for `add_property_info()`
#103944 commented on
Mar 22, 2025 • 0 new comments -
Clear Editor Plugins for Folded Inspector Sub-Properties.
#103977 commented on
Mar 25, 2025 • 0 new comments -
Fix global classes can't be used in the Evaluator
#103979 commented on
Mar 28, 2025 • 0 new comments -
Directly use segment points in Geometry2D/3D function parameters
#103993 commented on
Mar 27, 2025 • 0 new comments -
Fix incomplete description for `ResourceLoader.list_directory()`
#104006 commented on
Mar 21, 2025 • 0 new comments -
Fix the focus neighbor could not be found correctly from `ScrollContainer`
#104017 commented on
Mar 23, 2025 • 0 new comments -
Delete SHOW_ALL_FILES_THRESHOLD and the corresponding logic, and add a switch to enable and disable the history file mode in the fast loading.
#104037 commented on
Mar 22, 2025 • 0 new comments -
Add `FixedVector` template to core - a collection that can be used completely on the stack.
#104055 commented on
Mar 23, 2025 • 0 new comments -
Path3D prefer control points for outward curve
#104058 commented on
Mar 26, 2025 • 0 new comments -
GLTF: Don't write unused `"targetNames"` on meshes
#101275 commented on
Mar 28, 2025 • 0 new comments -
Fix inspector theme not updating when theme changed
#104339 commented on
Mar 25, 2025 • 0 new comments -
Fix node cache errors on nested MultiplayerSpawners
#101416 commented on
Mar 24, 2025 • 0 new comments -
Handle incorrect values after type change and print error
#104338 commented on
Mar 25, 2025 • 0 new comments -
Wayland: Handle fifo_v1 and clean up suspension logic
#101454 commented on
Mar 22, 2025 • 0 new comments -
Implement loading DDS textures at run-time again
#101549 commented on
Mar 24, 2025 • 0 new comments -
Wayland: Implement native sub-windows
#101774 commented on
Mar 24, 2025 • 0 new comments -
Improve `ViewportTexture::get_size`
#101944 commented on
Mar 23, 2025 • 0 new comments -
Add option to invert roughness maps.
#101988 commented on
Mar 23, 2025 • 0 new comments -
Implement incremental search for `OptionButton`, split input and selection timeout settings.
#102112 commented on
Mar 24, 2025 • 0 new comments -
Add animation_node_notification signal for animation trees
#102165 commented on
Mar 25, 2025 • 0 new comments -
Add support for holes when triangulating HeightMapShape3D for navigation
#102215 commented on
Mar 24, 2025 • 0 new comments -
Rework scene preview thumbnails
#102313 commented on
Mar 21, 2025 • 0 new comments -
Add error check for reflection probe invalid atlas index.
#104302 commented on
Mar 21, 2025 • 0 new comments -
Add API Type Override Method to `ClassDB` + `ClassDB` Binding Enhancements
#104287 commented on
Mar 25, 2025 • 0 new comments -
Prevent instantiating classes that aren't exposed
#102440 commented on
Mar 28, 2025 • 0 new comments -
Add NavigationArea3D and navigation layers cost map
#102769 commented on
Mar 22, 2025 • 0 new comments -
ResourceFormatImporter: Add fallbacks when feature-bound resources cannot be loaded
#102782 commented on
Mar 26, 2025 • 0 new comments -
Add support for using an Android Service to host the Godot engine
#102866 commented on
Mar 26, 2025 • 0 new comments -
Physics Interpolation - Move 3D FTI to `SceneTree`
#104269 commented on
Mar 23, 2025 • 0 new comments -
[LinuxBSD] Add support for HDR output (Wayland)
#102987 commented on
Mar 27, 2025 • 0 new comments -
Implement debug CanvasItem redraw in GLES3
#103018 commented on
Mar 22, 2025 • 0 new comments -
TabBar: boolean toggle for middle-click to fire `tab_close_pressed` signal.
#103024 commented on
Mar 23, 2025 • 0 new comments -
Add UndoRedo actions to preview sun/environment popup
#103053 commented on
Mar 26, 2025 • 0 new comments -
Prompt to restart when project data (.godot) is missing
#104252 commented on
Mar 27, 2025 • 0 new comments -
Lightmapper: Compress albedo and emission atlases with Betsy if available
#103133 commented on
Mar 22, 2025 • 0 new comments -
Updates and fixes to the Android prebuilt export logic
#103173 commented on
Mar 26, 2025 • 0 new comments -
Add Annotation to List Resources From Dir
#103250 commented on
Mar 27, 2025 • 0 new comments -
Add custom shader support to SpriteBase3D
#103274 commented on
Mar 27, 2025 • 0 new comments -
Don't compile advanced `Control` nodes if `disable_advanced_gui` is on
#103291 commented on
Mar 25, 2025 • 0 new comments -
OptionButton popup doesn't take SubViewportContainer transformation into consideration
#69171 commented on
Mar 25, 2025 • 0 new comments -
Linux unable to compile `window template_release` with `lto=full production=yes`
#101703 commented on
Mar 24, 2025 • 0 new comments -
`@export_file` need to allow you to keep the old behavior of setting it as res path instead of uid if desired (breaking change!)
#104379 commented on
Mar 24, 2025 • 0 new comments -
Memory starvation while (re)importing assets
#101860 commented on
Mar 24, 2025 • 0 new comments -
[TRACKER] LightmapGI (GPU lightmapper) issues
#56033 commented on
Mar 23, 2025 • 0 new comments -
LightmapGI Cancel Button Does Not Work
#104392 commented on
Mar 23, 2025 • 0 new comments -
[TRACKER] 4.x OpenGL Compatibility renderer issues
#66458 commented on
Mar 23, 2025 • 0 new comments -
Resource thumbnails don't update automatically when the resource is being edited (needs an inspector rebuild to show up)
#94921 commented on
Mar 23, 2025 • 0 new comments -
Exporting for android causes editor not to be able to save the scene (Safe save failed)
#103983 commented on
Mar 23, 2025 • 0 new comments -
Editor crashes on Linux when any debugging breakpoints are removed
#104078 commented on
Mar 23, 2025 • 0 new comments -
Possible Issue with body_set_mode in 4.4
#103650 commented on
Mar 23, 2025 • 0 new comments -
Editor "Reparent to New Node" function creates path relative to EditorNode root node
#103850 commented on
Mar 23, 2025 • 0 new comments -
Websocket can't deflate per message?
#103230 commented on
Mar 23, 2025 • 0 new comments -
ERROR: The InputMap action "spatial_editor/viewport_pan_modifier_1" doesn't exist
#103539 commented on
Mar 23, 2025 • 0 new comments -
Vulkan: VoxelGI does not take custom shaders into account for emission if the mesh's GI mode is Static
#64124 commented on
Mar 23, 2025 • 0 new comments -
after update to Godot 4.3 frequent in-game freezes
#96109 commented on
Mar 23, 2025 • 0 new comments -
Worker threads block the main thread if started from Area2D.body_entered/RigidBody2D.body_entered on Web
#104004 commented on
Mar 23, 2025 • 0 new comments -
Errors of custom resources in C# for Godot
#104348 commented on
Mar 23, 2025 • 0 new comments -
Inconsistent handling of enums
#53315 commented on
Mar 23, 2025 • 0 new comments -
Resource file properties don't reflect changes made to a typed dictionary export var in a custom resource script
#104396 commented on
Mar 23, 2025 • 0 new comments -
Embedded game window controls broken when using custom theme
#104416 commented on
Mar 23, 2025 • 0 new comments -
Popup subwindows created by MenuButtons not scaling relative to parent window
#69749 commented on
Mar 25, 2025 • 0 new comments -
Incorrect "Parse Error" for cyclic dependency in Resource on first project edit
#99333 commented on
Mar 25, 2025 • 0 new comments -
Duplicating subgraph throws error (Class 'GraphEditFilter' or its base class cannot be instantiated) only when subgraph is in another scene
#86133 commented on
Mar 25, 2025 • 0 new comments -
@export_storage serializing Node not as NodePath but as full data
#102621 commented on
Mar 25, 2025 • 0 new comments -
Intermittent editor freezes after upgrading to 4.4
#103780 commented on
Mar 25, 2025 • 0 new comments -
[Web] Images Break if Transparent & VRAM Import
#102533 commented on
Mar 25, 2025 • 0 new comments -
Modifying colors of the text editor theme highlightings causes non-modified colors to change without user input upon project reload.
#103914 commented on
Mar 25, 2025 • 0 new comments -
LightmapGI baking does not work on Apple Silicon Mac when the project renderer is Compatibility
#102696 commented on
Mar 25, 2025 • 0 new comments -
Getting "ERROR: Script class can only be set together with base class name" after upgrading.
#103343 commented on
Mar 25, 2025 • 0 new comments -
Quaternions made with Quaternion(arc_from: Vector3, arc_to: Vector3) with an angle under 0.0045 radians will not do anything
#102679 commented on
Mar 25, 2025 • 0 new comments -
[KDE] Godot doesn't register the touchpad tap-to-click left-clicks to close popup dialogs (when Tap-to-drag is disabled)
#88118 commented on
Mar 24, 2025 • 0 new comments -
RenderingDevice support is marked as unavailable on GeForce GTX 1650, despite that GPU supporting Vulkan and Direct3D 12
#103902 commented on
Mar 24, 2025 • 0 new comments -
`@export_tool_button` doesn't seem to work (MacOS, Godot 4.4 stable)
#103591 commented on
Mar 24, 2025 • 0 new comments -
CharacterBody2D get_position_delta returns initial transform at first run
#104300 commented on
Mar 24, 2025 • 0 new comments -
Reimporting saved-to-file meshes removes materials
#79779 commented on
Mar 24, 2025 • 0 new comments -
CSGMesh3D is not working in 4.4 stable
#104048 commented on
Mar 24, 2025 • 0 new comments -
Document CSGShape3D mesh updates being deferred, which affects `get_meshes()`
#72814 commented on
Mar 24, 2025 • 0 new comments -
LightmapGI does not recognise cull mode in the material
#89402 commented on
Mar 24, 2025 • 0 new comments -
Input.vibrate_handheld Android crash
#103496 commented on
Mar 24, 2025 • 0 new comments -
Saving and restoring AnimationNodeStateMachine works unreliably/unpredictably
#84068 commented on
Mar 24, 2025 • 0 new comments -
Orthographic grids always visible in overdraw & lighting display modes
#104202 commented on
Mar 21, 2025 • 0 new comments -
Major framerate drop on Windows when moving mouse in very simple project, unless profiling
#60646 commented on
Mar 21, 2025 • 0 new comments -
GPUParticle3D: Behaviour of Curves with Angular Velocity Param is inconsistant w/ the Docs.
#87308 commented on
Mar 21, 2025 • 0 new comments -
Exported resources in inspector not finding superclass property descriptions on hover
#91267 commented on
Mar 21, 2025 • 0 new comments -
Geometry2D.segment_intersects_segment() returns wrong value leading to inconsistent results
#102195 commented on
Mar 21, 2025 • 0 new comments -
Changing exported type will not clear or warn about old assigned value type
#104323 commented on
Mar 21, 2025 • 0 new comments -
Unable to reset an exported field to default when multiple nodes are selected.
#104322 commented on
Mar 21, 2025 • 0 new comments -
Godot generate uid files for all C# scripts, including unrelated ones
#103461 commented on
Mar 21, 2025 • 0 new comments -
[HTML5] _input generates incorrect InputEventMouseMotion (Firefox)
#51810 commented on
Mar 21, 2025 • 0 new comments -
Godot freezes when modifying Theme Style after recording with OBS (Vulkan crash)
#103490 commented on
Mar 21, 2025 • 0 new comments -
Input fields in the editor freeze and become uneditable.
#102540 commented on
Mar 21, 2025 • 0 new comments -
CanvasItem.show_behind_parent does nothing if parent has Y sort enabled
#99618 commented on
Mar 21, 2025 • 0 new comments -
Render window behaves incorrectly on Linux
#104400 commented on
Mar 21, 2025 • 0 new comments -
Resource sometimes running code in editor without @tool annotation
#104398 commented on
Mar 21, 2025 • 0 new comments -
[TRACKER] Movie Maker mode issues
#101644 commented on
Mar 21, 2025 • 0 new comments -
`@export_tool_button` breaks when changing the script contents (lambda hot-reloading)
#97834 commented on
Mar 21, 2025 • 0 new comments -
Android build of C# project doesn’t include native libraries from NuGet packages (probably iOS also?)
#97859 commented on
Mar 21, 2025 • 0 new comments -
LightmapGI ignores ambient light when using the Scene environment mode
#83485 commented on
Mar 21, 2025 • 0 new comments -
The order index of new node of Editable-Children-enaled scene is not saved in `.tscn` file sometimes
#99452 commented on
Mar 21, 2025 • 0 new comments -
Godot freezes forever on save with small chance on Linux
#74548 commented on
Mar 21, 2025 • 0 new comments -
GLTF animation imports unused tracks for all animations
#104383 commented on
Mar 23, 2025 • 0 new comments -
Editor gizmo icons inverted after editor restart with light theme
#104336 commented on
Mar 23, 2025 • 0 new comments -
Exported dictionaries have their keys sorted alphabetically
#90142 commented on
Mar 23, 2025 • 0 new comments -
C++ GDExtension crash only on Godot release version, but not in debug_release or debug versions of Godot.
#64897 commented on
Mar 23, 2025 • 0 new comments -
Crash when creating large number of Node2D objects
#104176 commented on
Mar 23, 2025 • 0 new comments -
Switching between thread modes in GDExtension web exports fails to update .wasm file, causing export errors
#95077 commented on
Mar 23, 2025 • 0 new comments -
Can't change focus to off-screen Control nodes in ScrollContainers by using the arrows.
#103726 commented on
Mar 23, 2025 • 0 new comments -
Volumetric Fog doesn't meet the Spotlight Node when Shadows are Enabled
#104123 commented on
Mar 23, 2025 • 0 new comments -
`RenderingDevice.free_rid` also frees associated RIDs
#103073 commented on
Mar 23, 2025 • 0 new comments -
Wrong color presets displayed after saving color palette with multiple ColorPickers in the scene
#104223 commented on
Mar 22, 2025 • 0 new comments -
Crash dereferencing null pointer in RenderingDevice::shader_create_from_bytecode_with_samplers
#103813 commented on
Mar 22, 2025 • 0 new comments -
Linux version crashes with popups/dropdowns/tooltips
#103249 commented on
Mar 22, 2025 • 0 new comments -
Auto Exposure settings show up incorrectly in inspector
#101467 commented on
Mar 22, 2025 • 0 new comments -
Tooltip popup + certain other text rendering causes window to freeze for ~500ms due to Vulkan layer initialization
#103087 commented on
Mar 22, 2025 • 0 new comments -
Vulkan: VoxelGI and SDFGI flicker when TAA is enabled
#62080 commented on
Mar 22, 2025 • 0 new comments -
force_update_transform() doesn't work for CharacterBody2D and AnimatableBody2D
#76256 commented on
Mar 22, 2025 • 0 new comments -
FileDialog's `filename_filter` field can't be edited in the inspector
#104067 commented on
Mar 22, 2025 • 0 new comments -
_gui_input is not propagated to parent for keyboard and joy inputs
#98682 commented on
Mar 22, 2025 • 0 new comments -
Using PackedScenes as a key for an exported Typed Dictionary doesn't consistently save.
#102266 commented on
Mar 22, 2025 • 0 new comments -
Some interactions do not call a node's `_set` function on PackedVector2Array types
#102065 commented on
Mar 22, 2025 • 0 new comments -
[Core] Add convenience access to front/back element of `List`
#91649 commented on
Mar 24, 2025 • 0 new comments -
Export: Modify template without rcedit
#75950 commented on
Mar 24, 2025 • 0 new comments -
GDScript: Highlight script members like native ones
#74393 commented on
Mar 22, 2025 • 0 new comments -
[Export] Use project settings overrides with the target preset features instead of current platform features.
#71542 commented on
Mar 25, 2025 • 0 new comments -
Show a GUI alert when crashing on desktop platforms
#61906 commented on
Mar 21, 2025 • 0 new comments -
Use Skia to fix font contour self-intersections.
#61555 commented on
Mar 23, 2025 • 0 new comments -
Implement unload of PCK files
#61286 commented on
Mar 22, 2025 • 0 new comments -
Use SSE 4.2 as a baseline when compiling Godot
#59595 commented on
Mar 21, 2025 • 0 new comments -
[3.x] Fix crash when viewport size 2
#59562 commented on
Mar 26, 2025 • 0 new comments -
Add Environment Min Light property to LightmapGI
#50572 commented on
Mar 21, 2025 • 0 new comments -
Allow disabling 2D when compiling export templates
#47054 commented on
Mar 27, 2025 • 0 new comments -
Blender/GLTF material "specular" attribute is ignored
#83320 commented on
Mar 28, 2025 • 0 new comments -
Cannot change resolutions and window mode
#103638 commented on
Mar 27, 2025 • 0 new comments -
Mac OS : Code selection lag in editor (From Godot 4.3 beta 1)
#104266 commented on
Mar 27, 2025 • 0 new comments -
macOS Safari 16.1 (latest version) - all HTML5 exports crash on loading (even empty projects with default settings)
#67949 commented on
Mar 27, 2025 • 0 new comments -
Excessive StringName allocation when subclassing AnimationTree
#104180 commented on
Mar 27, 2025 • 0 new comments -
ProjectSettings.load_resource_pack() Can Not Override Files
#54989 commented on
Mar 27, 2025 • 0 new comments -
Build Profile "Detect from Project" Causes Error: Mainloop type doesn't exist: SceneTree
#103884 commented on
Mar 27, 2025 • 0 new comments -
[3.x] Dispose override crashes the editor (disposing GameSocket)
#103349 commented on
Mar 27, 2025 • 0 new comments -
Tooltip changes position of control nodes in canvas layer (Vulkan)
#98990 commented on
Mar 27, 2025 • 0 new comments -
WebAssembly maximum memory 2GB causes Out of Memory error on iOS Safari 16.2
#70621 commented on
Mar 27, 2025 • 0 new comments -
Implement an importer to support Lottie animation
#91580 commented on
Mar 21, 2025 • 0 new comments -
Deprecate IMA ADPCM
#91492 commented on
Mar 27, 2025 • 0 new comments -
Defer 3D physics impulse forces
#91024 commented on
Mar 25, 2025 • 0 new comments -
Allow creating GDExtension plugins from inside the Godot editor
#90979 commented on
Mar 28, 2025 • 0 new comments -
Expose built-in region information
#90436 commented on
Mar 22, 2025 • 0 new comments -
Restore mouse position in debugger
#90111 commented on
Mar 24, 2025 • 0 new comments -
[Core] `Array` and `Dictionary` `set` improvements
#89653 commented on
Mar 23, 2025 • 0 new comments -
Re-add and improve methods to get the name of gamepad inputs
#89193 commented on
Mar 25, 2025 • 0 new comments -
Implement Mesh Shader support for Rendering Device Vulkan and DirectX12
#88934 commented on
Mar 22, 2025 • 0 new comments -
[macOS/iOS] Controller motion, adaptive triggers and touchpad support.
#88590 commented on
Mar 27, 2025 • 0 new comments -
Add OS::get_cwd virtual
#87789 commented on
Mar 22, 2025 • 0 new comments -
Implement support for PCK signing.
#87696 commented on
Mar 27, 2025 • 0 new comments -
Add the ability to see and unload Resources loaded by ResourceLoader.load_threaded_request()
#86603 commented on
Mar 22, 2025 • 0 new comments -
[iOS] Add changing of OS UI settings at runtime
#85767 commented on
Mar 22, 2025 • 0 new comments -
Add the ability to expose nodes for direct access in instantiated scenes
#84018 commented on
Mar 25, 2025 • 0 new comments -
Move 2D-only editor plugins to their own folder
#83161 commented on
Mar 27, 2025 • 0 new comments -
Don't clear window style when minimizing it (MS Windows)
#79808 commented on
Mar 26, 2025 • 0 new comments -
Add an option to jitter BaseMaterial3D dithering pattern across frames
#79522 commented on
Mar 25, 2025 • 0 new comments -
Make Vector<T>::duplicate() const
#79140 commented on
Mar 27, 2025 • 0 new comments -
Improve encrypted PCK robustness, by enforcing encrypted PCK usage and disabling certain unsafe features.
#76161 commented on
Mar 27, 2025 • 0 new comments -
GLES2: negative values from texture() method are inconsistent across devices.
#54627 commented on
Mar 26, 2025 • 0 new comments -
Getting `cannot open/create file` error if `.godot` folder is removed when project is already open
#81199 commented on
Mar 26, 2025 • 0 new comments -
Godot Editor fails to reimport if `.godot` folder is deleted
#104225 commented on
Mar 26, 2025 • 0 new comments -
AudioStreamPlayer3D spatial panning problem
#103989 commented on
Mar 26, 2025 • 0 new comments -
PopupMenu with prefer_native_menu=true locks focus on last focused node on MacOS
#100962 commented on
Mar 26, 2025 • 0 new comments -
Virtual keyboard height is wrong when making navigation bar permanently visible
#86663 commented on
Mar 26, 2025 • 0 new comments -
Unrecognized UID: "uid://a"
#101962 commented on
Mar 26, 2025 • 0 new comments -
Setting anchors via code works incorretly with containers.
#88788 commented on
Mar 26, 2025 • 0 new comments -
Editing ShaderInclude causes a Shader to be edited
#103159 commented on
Mar 26, 2025 • 0 new comments -
Transparent + always on top + maximised = freeze browsers like chrome, firefox, opera
#100647 commented on
Mar 25, 2025 • 0 new comments -
GODOT from 4.4-beta4 to 4.4-stable crashes on launch with nvidia-driver-550.120.
#104029 commented on
Mar 25, 2025 • 0 new comments -
Performance issue. Slow response time when switching focus back to Godot Editor window from another application. Editor hangs for almost 2 seconds every time.
#104246 commented on
Mar 25, 2025 • 0 new comments -
V4.4 `CSGPolygon3D` on path mode generating distorted faces or skipping faces
#104059 commented on
Mar 25, 2025 • 0 new comments -
Tree's folding arrow and relationship lines move to 2nd column.
#104200 commented on
Mar 25, 2025 • 0 new comments -
TileSet Polygon editor doesn't use all available area
#103007 commented on
Mar 25, 2025 • 0 new comments -
Wrong Bus for `play_stream` in Web Export Only (in 4.3, worked in 4.2)
#100696 commented on
Mar 25, 2025 • 0 new comments -
[.Net] Long freeze when clicking the `Android` export template with projects that have lots of gdignored files
#104285 commented on
Mar 25, 2025 • 0 new comments -
Arbitrary crashes (seemingly) due to Point2i method [Linux]
#82864 commented on
Mar 25, 2025 • 0 new comments -
Saving an editor layout in 4.x breaks 3.x's layouts
#81025 commented on
Mar 25, 2025 • 0 new comments -
OptionButton dropdown not properly inheriting scale of parent CanvasLayer in 4.3
#98672 commented on
Mar 25, 2025 • 0 new comments -
Shape queries no longer detect back-face collisions with `ConcavePolygonShape3D` when using Jolt Physics
#104343 commented on
Mar 27, 2025 • 0 new comments -
Always on top does not work
#101984 commented on
Mar 27, 2025 • 0 new comments -
[TRACKER] Error macros with cryptic messages due to not having proper custom messages defined
#42719 commented on
Mar 27, 2025 • 0 new comments -
Scenes saved by `PackedScene.pack()` and `ResourceSaver.save()` can cause "Signal 'foo' is already connected" error on instantiation.
#103453 commented on
Mar 26, 2025 • 0 new comments -
Collision is not detected the very first time _physics_process() is executed in Godot 4.3.beta3 (unlike Godot 3.4, which works as expected)
#94614 commented on
Mar 26, 2025 • 0 new comments -
.import / .uid file is not removed when original file is not in root directory and gets removed outside editor
#99447 commented on
Mar 26, 2025 • 0 new comments -
Rendering box mesh crashes the editor on Android [PowerVR BXM-8-256]
#91916 commented on
Mar 26, 2025 • 0 new comments -
RichTextLabel table with padding and BBCode enabled cause misalignment
#103783 commented on
Mar 26, 2025 • 0 new comments -
GodotPhysics: Massive physics lag with complex concave collider triggered when `NaN` force is applied
#104359 commented on
Mar 26, 2025 • 0 new comments -
[Godot v4.4] Gizmos exponentially increasing Draw Calls and Objects when turned on
#103676 commented on
Mar 26, 2025 • 0 new comments -
if AudioStreamPlayer2D is instanced from thread, sometimes doesn't connect to AudioServer
#77518 commented on
Mar 26, 2025 • 0 new comments -
GraphEdit in the editor scales GraphNodes according to editor scale but not positions, leading to broken display at scales different than the design scale
#98513 commented on
Mar 26, 2025 • 0 new comments -
Combining Multiple ReflectionProbe, Behavior Changed 4.3 -> 4.4
#104395 commented on
Mar 26, 2025 • 0 new comments -
Performance issue in godot 4.4 for android!
#104194 commented on
Mar 26, 2025 • 0 new comments -
Lags when focussing the editor on Fedora 41 on Gnome Wayland
#102580 commented on
Mar 26, 2025 • 0 new comments -
Window mode reverts from MODE_FULLSCREEN back to MODE_WINDOWED after minimizing.
#79641 commented on
Mar 26, 2025 • 0 new comments -
[X11] Unhandled XServer error: BadWindow when opening KDE Plasma application launcher with embedded game active
#103978 commented on
Mar 26, 2025 • 0 new comments -
ScrollContainer doesn't scroll during drag & drop like Tree does
#103925 commented on
Mar 26, 2025 • 0 new comments -
The AutoWrap: Word property in Label seems ineffective on Android
#81985 commented on
Mar 26, 2025 • 0 new comments -
[Multiple monitors] Window disapears when borderless fullscreen and window mode maximized
#99952 commented on
Mar 26, 2025 • 0 new comments