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Possibly related to #103615, but I have been unable to reproduce the crash to know for sure.
This is a minor bug in the inspector a resource property, which had corresponding editor plugins associated with a descendent properties, does not cleanup editor plugins from the list if the ancestor property was folded. This is because the code associated with removing a plugin from the active list is only called if the exact property with an associated plugin which handles the type is deselected. If, however, an EditorPropertyResource which contains a property handled by an plugin is closed while the property handled by a plugin is open, it will not be removed from the active list and the editor will show a warning that it tried to add the plugin to the list twice while it is already open.
godot.windows.editor.dev.x86_64_MXzoxGNoaF.mp4
Steps to reproduce
Create a MeshInstance.
Assign it a ShaderMaterial.
Assign the ShaderMaterial a Shader.
Open the Shader property as shown in the video.
Click on the ShaderMaterial property. to close it.
Click on it again to reopen it and note the error.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
78c9f8d
System information
Windows 11
Issue description
Possibly related to #103615, but I have been unable to reproduce the crash to know for sure.
This is a minor bug in the inspector a resource property, which had corresponding editor plugins associated with a descendent properties, does not cleanup editor plugins from the list if the ancestor property was folded. This is because the code associated with removing a plugin from the active list is only called if the exact property with an associated plugin which handles the type is deselected. If, however, an EditorPropertyResource which contains a property handled by an plugin is closed while the property handled by a plugin is open, it will not be removed from the active list and the editor will show a warning that it tried to add the plugin to the list twice while it is already open.
godot.windows.editor.dev.x86_64_MXzoxGNoaF.mp4
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: