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Pull requests: godotengine/godot
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Handle nearest filtering modes in D3D12 driver when anisotropy is enabled.
bug
cherrypick:4.6
Considered for cherry-picking into a future 4.6.x release
topic:rendering
Complete RenderingServer, ArrayMesh and VoxelGIData class documentation
cherrypick:4.6
Considered for cherry-picking into a future 4.6.x release
documentation
enhancement
Fix TLS handshake fail preventing AssetLib use with Considered for cherry-picking into a future 4.6.x release
topic:assetlib
topic:buildsystem
builtin_certs=no
bug
cherrypick:4.6
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