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GPUParticles3D briefly shows particles in wrong position when creating one_shot explosion with particles.
Particle.Jitter.Example.mp4
Steps to reproduce
Create a GPUParticles3D node which has one_shot = true, explosiveness = 1, and a simple ShaderMaterial for process_material.
Set emitting = true after lifetime has expired.
The particles will briefly appear in their previous positions, before appearing in the correct positions.
Tested versions
System information
Windows 10 - Godot 4.4.stable - Vulkan (Forward+) - Nvidia GeForce RTX 3060
Issue description
GPUParticles3D briefly shows particles in wrong position when creating one_shot explosion with particles.
Particle.Jitter.Example.mp4
Steps to reproduce
Create a GPUParticles3D node which has
one_shot = true
,explosiveness = 1
, and a simpleShaderMaterial
forprocess_material
.Set
emitting = true
afterlifetime
has expired.The particles will briefly appear in their previous positions, before appearing in the correct positions.
Minimal reproduction project (MRP)
particle_jitter_bug.zip
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