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Unexpected self_modulate behavior in TileMapLayer #104665

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YahelBaram opened this issue Mar 26, 2025 · 0 comments · Fixed by #104677
Closed

Unexpected self_modulate behavior in TileMapLayer #104665

YahelBaram opened this issue Mar 26, 2025 · 0 comments · Fixed by #104677

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@YahelBaram
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YahelBaram commented Mar 26, 2025

Tested versions

Reproducible in Godot 4.5 dev 1

System information

Windows 10, Intel core i9 9900k, RTX 4080

Issue description

When changing the self modulate property of a TileMapLayer, hiding it, showing it and changing the self modulate again the tiles are not affected by the changes

Feel free to close the issue if it's a known issue or an integral part of the design that I'm not aware of

Steps to reproduce

Add a TileMapLayer
Add tiles to show in the editor/in-game
Make sure the TileMapLayer is visible
Change the self_modulate property (In the example I changed the alpha channel)
Set visible to false
Set visible to true
Change the self_modulate property again

Bug.mp4

Minimal reproduction project (MRP)

MRP.zip

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3 participants