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When changing the self modulate property of a TileMapLayer, hiding it, showing it and changing the self modulate again the tiles are not affected by the changes
Feel free to close the issue if it's a known issue or an integral part of the design that I'm not aware of
Steps to reproduce
Add a TileMapLayer
Add tiles to show in the editor/in-game
Make sure the TileMapLayer is visible
Change the self_modulate property (In the example I changed the alpha channel)
Set visible to false
Set visible to true
Change the self_modulate property again
Tested versions
Reproducible in Godot 4.5 dev 1
System information
Windows 10, Intel core i9 9900k, RTX 4080
Issue description
When changing the self modulate property of a TileMapLayer, hiding it, showing it and changing the self modulate again the tiles are not affected by the changes
Feel free to close the issue if it's a known issue or an integral part of the design that I'm not aware of
Steps to reproduce
Add a TileMapLayer
Add tiles to show in the editor/in-game
Make sure the TileMapLayer is visible
Change the self_modulate property (In the example I changed the alpha channel)
Set visible to false
Set visible to true
Change the self_modulate property again
Bug.mp4
Minimal reproduction project (MRP)
MRP.zip
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