Actions: godotengine/godot
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String::replace_char(s)
methods for performance and convenience
🔗 GHA
#48594:
Pull request #92475
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AThousandShips
String::replace_char(s)
methods for performance and convenience
🔗 GHA
#48593:
Pull request #92475
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AThousandShips
String::remove_char(s)
methods for performance and convenience
🔗 GHA
#48592:
Pull request #92476
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AThousandShips
String::remove_char(s)
methods for performance and convenience
🔗 GHA
#48589:
Pull request #92476
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AThousandShips
String::replace_char(s)
methods for performance and convenience
🔗 GHA
#48588:
Pull request #92475
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AThousandShips
FORMAT_CUSTOM
🔗 GHA
#48587:
Pull request #100754
opened
by
BlueCube3310
String::replace_char(s)
methods for performance and convenience
🔗 GHA
#48586:
Pull request #92475
synchronize
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AThousandShips
Timer
time scale methods
🔗 GHA
#48585:
Pull request #100752
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AThousandShips
Timer
time scale methods
🔗 GHA
#48584:
Pull request #100752
opened
by
AThousandShips
log_error
to unify color handling
🔗 GHA
#48578:
Pull request #100724
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Repiteo
Window
size changes ignored when node is not in tree
🔗 GHA
#48574:
Pull request #100746
opened
by
syntaxerror247
Engine.time_scale
🔗 GHA
#48571:
Pull request #100735
synchronize
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tvenclovas96