-
Notifications
You must be signed in to change notification settings - Fork 0
動畫、追蹤、物理等之間的互動
In VTube Studio, Live2D parameters can be controlled by various entities, such as Live2D Animations, face tracking or Live2D Expressions. But what happens when animations, face tracking and expressions try to write to the same Live2D parameter at the same time? That is explained in this chapter.
In VTube Studio, each Live2D parameter can be controlled by one of six "value-providers". In order of priority (lowest to highest), they are:
Priority | Value-Provider | Notes |
---|---|---|
P0 | Default Live2D parameter value | Available for every Live2D parameter |
P1 | Value from Idle Animation | |
P2 | Value from Face Tracking | |
P3 | Value from One-Time Animation | As long as animation is active |
P4 | Value from Live2D Expression | As long as expression is active |
P5 | Value from Physics System |
The final value of an individual Live2D parameter in your model will be determined by the highest-priority active value provider. For example, when a Live2D parameter called ParamA has a one-time animation (triggered by hotkey) writing to it, any values from the face tracking or idle animation are overwritten.
Once the one-time animation ends, control will be passed back to the active value-provider with the next highest priority.
Specifically, this means that the face tracking would now control ParamA if ParamA is set as an output parameter in your VTS model config. If not, ParamA will now be controlled by the idle animation. Or, if the idle animation also does not contain ParamA, it will be set to its default value, which every Live2D parameter has.
When control of a Live2D parameter is passed between value-providers, it is always faded smoothly and not just set instantly to prevent any ugly jumps.
如果本使用手冊沒有回答到您的問題,請在 VTube Studio Discord 伺服器中詢問!
- 介紹&需求
- 已知問題
- 在哪裡可以取得模型?
- Android vs. iPhone vs. 網路攝影機
- 開始使用
- 載入您自己的模型
- 載入您自己的背景
- VTube Studio 設定
- 顯示器光源
- 視覺效果
- Spout2 背景
- VTS 模型設定
- 表情(貼圖/表情符號)
- 動畫
- 動畫、追蹤、物理等之間的互動
- 串流到 Mac/電腦
- 使用 OBS 錄製/串流
- 不使用 Steam 啟動
- 以系統管理員身分啟動
- 復原舊版本的 VTS
- NVIDIA Broadcast 人臉追蹤器
- Google Mediapipe 人臉追蹤器
- Tobii 眼動追蹤器
- 手部追蹤
- 唇音同步
- 使用單一網路攝影機或 iPhone/Android 裝置控制多個模型
- 連線問題&故障排除
- 拍攝/分享螢幕截圖
- 物品系統
- Live2D 物品
- 重新著色模型和物品
- 錄製動畫
- 多人遊戲
- VNet 安全性
- Twitch 互動
- 新增特殊圖形網格功能
- 物品場景&物品快速鍵
- 外掛程式(YouTube、Twitch 等等)
- VTube Studio 模型檔案
- 在模型間複製設定
- 傳送資料至 VSeeFace
- Steam 工作坊
- 如何解決延遲問題
- 如何解決網路攝影機問題
- Live2D Cubism Editor 溝通
- 常見問答
- 隱私權政策、授權條款和其它條款