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(Jip) Willem Wijnia edited this page May 12, 2024 · 3 revisions

"Uashavoh": Tech 2 Destroyer

Uashavoh
Tech 2 Destroyer
Source: Forged Alliance
Forever
Unit ID: xss0201
Faction: Seraphim
Tech level: 2
Health: 6900
Armour: Normal
Energy cost: 15000
Mass cost: 2250
Build time: 10000 (Details)
Vision radius: 32 (0.64 km)
Water vision radius: 44 (0.88 km)
Radar radius: 40 (0.8 km)
Sonar radius: 36 (0.72 km)
Motion type: RULEUMT_SurfacingSub
Movement speed: 5 (100 m/s)
Weapons: 4 (Details)

"Uashavoh" is a Seraphim submarine unit included in Forged Alliance Forever. It is classified as a tech 2 destroyer unit. The build description for this unit is:

Submersible primary surface combatant, armed with direct fire lasers and torpedoes. Equipped with an effective torpedo defense.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Weapons
  5. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Radar
  • Sonar
  • Submersible
  • Torpedoes
  • Torpedo Defense

Construction

Build times from the development branch of the game:

Order capabilities

The following orders can be issued to the unit:

Weapons

Front Ultrachromatic Beam Generator

Target type: RULEWTT_Unit
(Anti-Surface)
DPS estimate: 125 (?)
Damage: 50 (?)
Damage radius: 1 (20 m)
Damage instances: 10 beam collisions
Damage type: Normal
Max range: 60 (1.2 km)
Firing arc: 240°
Firing cycle: Once every 4.0s (?)
Rear Ultrachromatic Beam Generator

Target type: RULEWTT_Unit
(Anti-Surface)
DPS estimate: 65 (?)
Damage: 26 (?)
Damage radius: 1 (20 m)
Damage instances: 10 beam collisions
Damage type: Normal
Max range: 60 (1.2 km)
Firing arc: 280°
Firing cycle: Once every 4.0s (?)
Ana-it Torpedo Launcher

Target type: RULEWTT_Unit
(Anti-Naval)
Projectile: SANAnaitTorpedo01
DPS estimate: 95 (?)
Damage: 95 (?)
Damage instances: 4 projectiles
Damage type: Normal
Max range: 45 (0.9 km)
Firing cycle: Once every 4.0s (?)
Ajellu Anti-Torpedo Defense

Target type: RULEWTT_Projectile
(Anti-torpedo)
Projectile: SANAjelluAntiTorpedo01
Damage: 2 (?)
Damage type: Normal
Max range: 45 (0.9 km)
Min range: 15 (300 m)
Firing cycle: Once every 3.3s (?)

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 16 kills gives: +690
  2. 32 kills gives: +1380
  3. 48 kills gives: +2070
  4. 64 kills gives: +2760
  5. 80 kills gives: +3450
Categories : SERAPHIM · TECH2 · MOBILE · ANTINAVY · DIRECTFIRE · NAVAL
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