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Hopefully this is the last hotfix for now. Includes various fixes of recent and longstanding bugs.
Jip
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(#4770) Overhaul of the cheat menu The menu now inherits from the Window class, as a result it can be moved around and rescaled. Units can now be dragged into the game, instead of the old box spawn formation. Includes a section to spawn in props, meshes and a new section to preview and spawn in entire templates.
This was long over due. The new cheat window is completely configurable, note the little wench next to the title.
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(#4805) Fix orientation of structures being applied multiple times after gifting or capturing
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(#4793) Fix disabling of the tabs (in the center) when you are in a replay and your focus army is defeated
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(#4806) Fix lingering draggers around window controls such as the chat and console window
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(#4807) Add a check before applying a platoon function to fix a co-op problem
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(#4804, #4813) Fix various options not listening to the game settings This includes the following options:
- Options for the water depth indicator
- Options for the plane height indicator
- Toggle for rendering mouse positions when observing
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(#4809) Re-order the sync in an attempt to mitigate 'unknown results' of ladder games
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(#4812) Fix overcharge damage not scaling with your power supply
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(#4795) Lobby option to share unit cap now defaults to share the unit cap to all allies
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(#4800) Auto-hide the mass fab panel when you change to the observers view
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(#4789) Forward the old ACU-kill event to the UI layer
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Balthazar (#4770)
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Jip (#4805, #4793, #4806, #4807, #4795, #4800, #4770, #4789, #4804, #4809, #4812)
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Rigomate (#4789)
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