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UAS0202
(Jip) Willem Wijnia edited this page May 12, 2024
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Infinity Class Tech 2 Cruiser |
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Source: | Forged Alliance Forever |
Unit ID: | uas0202 |
Faction: | Aeon |
Tech level: | 2 |
Health: | 3250 |
Armour: | Normal |
Energy cost: | 18000 |
Mass cost: | 2000 |
Build time: | 8000 (Details) |
Vision radius: | 64 (1.28 km) |
Water vision radius: | 60 (1.2 km) |
Radar radius: | 148 (2.96 km) |
Sonar radius: | 120 (2.4 km) |
Motion type: | RULEUMT_Water |
Movement speed: | 4.5 (90 m/s) |
Weapons: | 4 (Details) |
"Infinity Class" is an Aeon naval unit included in Forged Alliance Forever. It is classified as a tech 2 cruiser unit. The build description for this unit is:
Anti-Aircraft naval vessel. Armed with an anti-air missile system and a direct fire cannon. Equipped with tactical missile defense flares and a full sensor suite.
Contents
Hover over abilities to see effect descriptions.
- Anti-Air
- Radar
- Sonar
- Tactical Missile Defense
Build times from the development branch of the game:
- 01:28 ‒ 203/s ‒ 23/s — Built by Tech 2 Naval Factory HQ
- 01:28 ‒ 203/s ‒ 23/s — Built by Tech 2 Naval Factory
- 00:53 ‒ 338/s ‒ 38/s — Built by Tech 3 Naval Factory HQ
- 00:53 ‒ 338/s ‒ 38/s — Built by Tech 3 Naval Factory
- 00:35 ‒ 506/s ‒ 56/s — Built by Experimental Battleship
The following orders can be issued to the unit:
Quantum Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | ADFQuantumCannon01 |
DPS estimate: | 70 (?) |
Damage: | 140 (?) |
Damage radius: | 1 (20 m) |
Damage instances: | 2 projectiles |
Damage type: | Normal |
Max range: | 60 (1.2 km) |
Firing arc: | 280° |
Firing cycle: | Once every 4.0s (?) |
Zealot AA Missile (×2)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Air) |
Projectile: | AAAZealotMissile01 |
DPS estimate: | 375 (?) |
Damage: | 375 (?) |
Damage radius: | 1 (20 m) |
Damage type: | Normal |
Max range: | 70 (1.4 km) |
Firing cycle: | Once every 1.0s (?) |
Will O Wisp Anti Missile
Target type: |
RULEWTT_Projectile (Anti-tactical) |
Projectile: | AIMAntiMissile01 |
Damage: | 30 (?) |
Damage type: | Normal |
Max range: | 20 (400 m) |
Firing cycle: | Once every 2.5s (?) |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 16 kills gives: +325
- 32 kills gives: +650
- 48 kills gives: +975
- 64 kills gives: +1300
- 80 kills gives: +1625
Categories : AEON · TECH2 · MOBILE · ANTIAIR · DIRECTFIRE · NAVAL |
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