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Long Term BugTracking
See Old Issues here
Tracking of Errro's over a period of time
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address
- 0xc0000005 #3235
- 0x0213d267 #1803
- 0x023fde58 #1804
- 0x0047a820 #348
- 0x00598eec #1900
- 0x005f39f7 #1574 (Fixed.)
- 0x0067aa5f #318
- 0x006cbc63 #1375 (xrb0104)
- 0x008b94f0 #1559
- 0x00938ac8 #1117
- 0x0095854f #1445
- 0x009d7b75 #1467
GitHub gamebuild stability tests:
- 11.05.2017 (3676) part I #1969 result=perfect
- 12.05.2017 FAForever/deploy/faf (3677) #1971 result=stable
- 15.05.2017 FAForever/deploy/beta (3678) #1991 result=DEADLOOP
- 18.05.2017 master (3682) #2001 result=stable
- 29.05.2017 (3676) part II #2044 result=stable
- 05.06.2017 (3684) + PR AdvancedLeadTarget #2060 result=stable
- 06.06.2017 deploy/fafdevelop (3684) #2061 result=stable
Unknown/rare errors without error messages:
ERROR1 - count:4 last:06.Jun.2017 Freeze after transition screen while zooming to CDR. (Transition screen is half on the way to fade out. ~50% alpha)
ERROR2 - count:3 last:13.May.2018 Crash to desktop while initiating AI Archetype Last logline: info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using SorianMainTurtle Last logline: info: *AI DEBUG: ARMY \0001\000: Initiating Archetype using UvesoMainAdaptive (Transition screen is half on the way to fade out. ~50% alpha)
ERROR3 - count:2 last:19.May.2018 Game Frozen after ACU kill. Last logline: warning: ACU kill detected. Rating for ranked games is now enforced.
ERROR4 - count:1 last:05.Jun.2017 Game frozen in midgame, sound and sim still running, but UI/gfx is frozen
Last Update 30.Dec.2019 (no new errors since 06 / 2017)
Another one to add to the list:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8 attempted to read memory at 0x0000005c
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15187368.log /gpgnet 127.0.0.1:34600 /mean 1333.36 /deviation 222.314 /savereplay gpgnet://127.0.0.1:52527/15187368/Utopian.SCFAreplay /country HU /numgames 28
Callstack: Unknown symbol (address 0x0050dfd8) Unknown symbol (address 0x0068af40) Unknown symbol (address 0x1d1ed9fb) Unknown symbol (address 0x1d1ed9fb)
See also: https://forum.faforever.com/topic/2332/questions-about-performance/18
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
Attempt to read the internal parameter "BlueprintOrdinal" of the blueprint when destroying the unit.
No more details can be obtained.
[Show] Forged Alliance Forever