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Long Term BugTracking

Josh edited this page Jun 19, 2024 · 1 revision

See Old Issues here

Tracking of Errro's over a period of time


EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address


GitHub gamebuild stability tests:

  • 11.05.2017 (3676) part I #1969 result=perfect
  • 12.05.2017 FAForever/deploy/faf (3677) #1971 result=stable
  • 15.05.2017 FAForever/deploy/beta (3678) #1991 result=DEADLOOP
  • 18.05.2017 master (3682) #2001 result=stable
  • 29.05.2017 (3676) part II #2044 result=stable
  • 05.06.2017 (3684) + PR AdvancedLeadTarget #2060 result=stable
  • 06.06.2017 deploy/fafdevelop (3684) #2061 result=stable

Unknown/rare errors without error messages:

ERROR1 - count:4 last:06.Jun.2017 Freeze after transition screen while zooming to CDR. (Transition screen is half on the way to fade out. ~50% alpha)

ERROR2 - count:3 last:13.May.2018 Crash to desktop while initiating AI Archetype Last logline: info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using SorianMainTurtle Last logline: info: *AI DEBUG: ARMY \0001\000: Initiating Archetype using UvesoMainAdaptive (Transition screen is half on the way to fade out. ~50% alpha)

ERROR3 - count:2 last:19.May.2018 Game Frozen after ACU kill. Last logline: warning: ACU kill detected. Rating for ranked games is now enforced.

ERROR4 - count:1 last:05.Jun.2017 Game frozen in midgame, sound and sim still running, but UI/gfx is frozen

Last Update 30.Dec.2019 (no new errors since 06 / 2017)


Another one to add to the list:

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8 attempted to read memory at 0x0000005c

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15187368.log /gpgnet 127.0.0.1:34600 /mean 1333.36 /deviation 222.314 /savereplay gpgnet://127.0.0.1:52527/15187368/Utopian.SCFAreplay /country HU /numgames 28

Callstack: Unknown symbol (address 0x0050dfd8) Unknown symbol (address 0x0068af40) Unknown symbol (address 0x1d1ed9fb) Unknown symbol (address 0x1d1ed9fb)

See also: https://forum.faforever.com/topic/2332/questions-about-performance/18

game_15187368.log


EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8 Attempt to read the internal parameter "BlueprintOrdinal" of the blueprint when destroying the unit. No more details can be obtained.

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