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(Jip) Willem Wijnia edited this page May 12, 2024 · 3 revisions

"Valiant Class": Tech 2 Destroyer

Valiant Class
Tech 2 Destroyer
Source: Forged Alliance
Forever
Unit ID: ues0201
Faction: UEF
Tech level: 2
Health: 8000
Armour: Normal
Energy cost: 15000
Mass cost: 2250
Build time: 10000 (Details)
Vision radius: 32 (0.64 km)
Water vision radius: 44 (0.88 km)
Radar radius: 40 (0.8 km)
Sonar radius: 36 (0.72 km)
Motion type: RULEUMT_Water
Movement speed: 5 (100 m/s)
Weapons: 5 (Details)

"Valiant Class" is a UEF naval unit included in Forged Alliance Forever. It is classified as a tech 2 destroyer unit. The build description for this unit is:

Primary surface combatant, armed with powerful direct fire cannons and weak torpedoes. Equipped with an anti-air Railgun and torpedo defense.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Weapons
  5. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Anti-Air
  • Radar
  • Sonar
  • Torpedoes
  • Torpedo Defense

Construction

Build times from the development branch of the game:

Order capabilities

The following orders can be issued to the unit:

Weapons

Gauss Cannon (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TDFGauss05
DPS estimate: 138 (?)
Damage: 275 (?)
Damage radius: 1 (20 m)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 60 (1.2 km)
Firing arc: 280°, 320°
Firing cycle: Once every 4.0s (?)
Linked Railgun

Target type: RULEWTT_Unit
(Anti-Air)
Projectile: TAARailgun01
DPS estimate: 14 (?)
Damage: 10 (?)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 60 (1.2 km)
Firing cycle: Once every 1.4s (?)
Angler Torpedo

Target type: RULEWTT_Unit
(Anti-Naval)
Projectile: TANAnglerTorpedo01
DPS estimate: 30 (?)
Damage: 60 (?)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 45 (0.9 km)
Firing cycle: Once every 4.0s (?)
Smart Charge AntiTorpedo

Target type: RULEWTT_Projectile
(Anti-torpedo)
Projectile: TIMAntiTorpedo01
Damage: 2 (?)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 30 (0.6 km)
Min range: 15 (300 m)
Firing cycle: Once every 10.0s (?)

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 16 kills gives: +800
  2. 32 kills gives: +1600
  3. 48 kills gives: +2400
  4. 64 kills gives: +3200
  5. 80 kills gives: +4000
Categories : UEF · TECH2 · MOBILE · ANTINAVY · DIRECTFIRE · NAVAL
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