Skip to content
(Jip) Willem Wijnia edited this page May 12, 2024 · 3 revisions

Armored Command Unit

Unnamed
Armored Command Unit
Source: Forged Alliance
Forever
Unit ID: url0001
Faction: Cybran
Health: 10000 (+18/s)
Armour: Commander
Energy cost: 5000000
Mass cost: 2000
Build time: 6000000
Maintenance cost: 0/s
Build rate: 10
Energy production: 20/s
Mass production: 1/s
Energy storage: 3900
Mass storage: 650
Vision radius: 26 (0.52 km)
Water vision radius: 24 (480 m)
Sonar radius: 24 (480 m)
Omni radius: 24 (480 m)
Flags: Cloak
Radar stealth
Sonar stealth
Motion type: RULEUMT_Amphibious
Movement speed: 1.7 (34 m/s)
Transport class: Large
Weapons: 8 (Details)

This unnamed unit is a Cybran seabed amphibious unit included in Forged Alliance Forever. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:

The Armored Command Unit (ACU) is a combination of barracks and command center. Contains all the blueprints necessary to build a basic army from scratch. Upgradeable with combat enhancements, advanced engineering suites, resource allocation system, and teleportation. Lightly armoured, but with high Regeneration rate.
Contents
  1. Abilities
  2. Order capabilities
  3. Engineering
  4. Enhancements
  5. Weapons
  6. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Amphibious
  • Customizable
  • Engineering Suite
  • Not Capturable
  • Omni Sensor
  • Volatile

Order capabilities

The following orders can be issued to the unit:

Engineering

The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:

  • BUILTBYCOMMANDER CYBRAN
  • BUILTBYTIER2COMMANDER CYBRAN
  • BUILTBYTIER3COMMANDER CYBRAN
  • URL0001UPGRADE
These build categories allow it to build the following mod units:

Enhancements

Back

Resource Allocation System

Description: Increases ACU's resource generation to 13 mass per second and 2720 energy per second.
Energy cost: 175000
Mass cost: 5000
Build time: 280 seconds
Prerequisite: None
Personal Stealth Generator

Description: Personal Stealth hiding the ACU from radar. Countered by omni sensors. Costs energy to run.

+2000 Health

Energy cost: 14000
Mass cost: 650
Build time: 80 seconds
Prerequisite: None
Nano-Repair System

Description: Massively increases the rate at which the ACU repairs its armour.

+1500 Health +60 Regen

Energy cost: 45000
Mass cost: 1500
Build time: 150 seconds
Prerequisite: Personal Stealth Generator
Personal Cloaking Generator

Description: Personal Cloaking further hiding the ACU from optical sensors and massively boosts HP. Countered by omni sensors. Costs a large amount of energy to run.

+12000 Health

Energy cost: 750000
Mass cost: 6000
Build time: 420 seconds
Prerequisite: Nano-Repair System
Personal Teleporter

Description: Adds Teleportation capability. Requires considerable energy to activate.
Energy cost: 1500000
Mass cost: 15000
Build time: 420 seconds
Prerequisite: None

Left Arm

Tech 2 Engineering Suite

Description: Grants Tech 2 schematic access and increases the ACU's build speed and maximum health.

+32 Buildpower +2000 Health +10 Regen

Energy cost: 21000
Mass cost: 800
Build time: 100 seconds
Prerequisite: None
Tech 3 Engineering Suite

Description: Grants Tech 3 and Experimental schematic access and further increases the ACU's build speed and maximum health.

+58 Buildpower +1500 Health +10 Regen

Energy cost: 50000
Mass cost: 2400
Build time: 840 seconds
Prerequisite: Tech 2 Engineering Suite
Microwave Accelerator

Description: Doubles the main cannon's rate of fire, and increases its range and that of Overcharge. Increases the range of the Microwave Laser if present.

+100% Main cannon rate of fire +8 Main cannon range +8 Microwave Laser range

Energy cost: 24000
Mass cost: 800
Build time: 80 seconds
Prerequisite: None

Right Arm

Microwave Laser Generator

Description: Enhances the ACU with a Microwave Laser weapon with unbelievable firepower.

Microwave Laser DPS = 3000

Energy cost: 500000
Mass cost: 4000
Build time: 280 seconds
Prerequisite: None
Nanite Torpedo Launcher

Description: Enhances the ACU with a torpedo weapon and sonar sensor.

Nanite Torpedo DPS = 250 Nanite Torpedo range = 60 +34 Sonar Radius

Energy cost: 37500
Mass cost: 1500
Build time: 150 seconds
Prerequisite: None

Weapons

DummyWeapon

Target type: RULEWTT_Unit
(Anti-Ship, Seabed, & Land)
Damage: 0 (?)
Max range: 22 (440 m)
Firing cycle: Once every 2.0s (?)
Molecular Ripper Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: CDFCannonMolecular01
DPS estimate: 100 (?)
Damage: 100 (?)
Damage type: Normal
Max range: 22 (440 m)
Min range: 1 (20 m)
Firing cycle: Once every 1.0s (?)
Overcharge Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: CDFCannonMolecularOvercharge01
DPS estimate: 4545 (?)
Damage: 15000 (?)
Damage radius: 2.5 (50 m)
Damage type: Overcharge
Max range: 22 (440 m)
Firing cycle: Once every 3.3s (?)
Firing cost: 7500
AutoOvercharge Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: CDFCannonMolecularOvercharge01
DPS estimate: 3000 (?)
Damage: 15000 (?)
Damage radius: 2.5 (50 m)
Damage type: Overcharge
Max range: 22 (440 m)
Firing cycle: Once every 5.0s (?)
Firing cost: 7500
Death Nuke

Projectile: CIFEMPFluxWarhead02
Damage: 2000 (?)
Damage radius: 30 (0.6 km)
Outer damage: 500
Outer radius: 40 (0.8 km)
Damage type: Deathnuke
Flags: Damage friendly
Heavy Microwave Laser

Target type: RULEWTT_Unit
(Anti-Surface)
DPS estimate: 3000 (?)
Damage: 300 (?)
Damage radius: 0.5 (10 m)
Damage type: Normal
Max range: 22 (440 m)
Firing arc: 60°
Firing cycle: Continuous beam
Once every 0.1s (?)
Nanite Torpedo

Target type: RULEWTT_Unit
(Anti-Naval)
Projectile: CANTorpedoNanite01
DPS estimate: 250 (?)
Damage: 500 (?)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 60 (1.2 km)
Firing cycle: Once every 4.0s (?)
Teleport in

Target type: Untargeted
Damage: 100 (?)
Damage radius: 4 (80 m)
Damage type: Normal
Max range: 1 (20 m)
Firing cycle: Once every 1.0s (?)
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 20 kills gives: +1000
  2. 40 kills gives: +2000
  3. 65 kills gives: +3000
  4. 90 kills gives: +4000
  5. 120 kills gives: +5000
Categories : CYBRAN · MOBILE · DIRECTFIRE · LAND · ECONOMIC · COMMAND · ENGINEER
[Show] Forged Alliance Forever

UEF

Aeon

Cybran

Seraphim

Other

Clone this wiki locally