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URL0001
Unnamed Armored Command Unit |
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Source: | Forged Alliance Forever |
Unit ID: | url0001 |
Faction: | Cybran |
Health: | 10000 (+18/s) |
Armour: | Commander |
Energy cost: | 5000000 |
Mass cost: | 2000 |
Build time: | 6000000 |
Maintenance cost: | 0/s |
Build rate: | 10 |
Energy production: | 20/s |
Mass production: | 1/s |
Energy storage: | 3900 |
Mass storage: | 650 |
Vision radius: | 26 (0.52 km) |
Water vision radius: | 24 (480 m) |
Sonar radius: | 24 (480 m) |
Omni radius: | 24 (480 m) |
Flags: | Cloak Radar stealth Sonar stealth |
Motion type: | RULEUMT_Amphibious |
Movement speed: | 1.7 (34 m/s) |
Transport class: | Large |
Weapons: | 8 (Details) |
This unnamed unit is a Cybran seabed amphibious unit included in Forged Alliance Forever. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:
The Armored Command Unit (ACU) is a combination of barracks and command center. Contains all the blueprints necessary to build a basic army from scratch. Upgradeable with combat enhancements, advanced engineering suites, resource allocation system, and teleportation. Lightly armoured, but with high Regeneration rate.
Contents
Hover over abilities to see effect descriptions.
- Amphibious
- Customizable
- Engineering Suite
- Not Capturable
- Omni Sensor
- Volatile
The following orders can be issued to the unit:
The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:
BUILTBYCOMMANDER CYBRAN
BUILTBYTIER2COMMANDER CYBRAN
BUILTBYTIER3COMMANDER CYBRAN
URL0001UPGRADE
Resource Allocation System
Description: | Increases ACU's resource generation to 13 mass per second and 2720 energy per second. |
Energy cost: | 175000 |
Mass cost: | 5000 |
Build time: | 280 seconds |
Prerequisite: | None |
Personal Stealth Generator
Description: | Personal Stealth hiding the ACU from radar. Countered by omni sensors. Costs energy to run.
+2000 Health |
Energy cost: | 14000 |
Mass cost: | 650 |
Build time: | 80 seconds |
Prerequisite: | None |
Nano-Repair System
Description: | Massively increases the rate at which the ACU repairs its armour.
+1500 Health +60 Regen |
Energy cost: | 45000 |
Mass cost: | 1500 |
Build time: | 150 seconds |
Prerequisite: | Personal Stealth Generator |
Personal Cloaking Generator
Description: | Personal Cloaking further hiding the ACU from optical sensors and massively boosts HP. Countered by omni sensors. Costs a large amount of energy to run.
+12000 Health |
Energy cost: | 750000 |
Mass cost: | 6000 |
Build time: | 420 seconds |
Prerequisite: | Nano-Repair System |
Personal Teleporter
Description: | Adds Teleportation capability. Requires considerable energy to activate. |
Energy cost: | 1500000 |
Mass cost: | 15000 |
Build time: | 420 seconds |
Prerequisite: | None |
Tech 2 Engineering Suite
Description: | Grants Tech 2 schematic access and increases the ACU's build speed and maximum health.
+32 Buildpower +2000 Health +10 Regen |
Energy cost: | 21000 |
Mass cost: | 800 |
Build time: | 100 seconds |
Prerequisite: | None |
Tech 3 Engineering Suite
Description: | Grants Tech 3 and Experimental schematic access and further increases the ACU's build speed and maximum health.
+58 Buildpower +1500 Health +10 Regen |
Energy cost: | 50000 |
Mass cost: | 2400 |
Build time: | 840 seconds |
Prerequisite: | Tech 2 Engineering Suite |
Microwave Accelerator
Description: | Doubles the main cannon's rate of fire, and increases its range and that of Overcharge. Increases the range of the Microwave Laser if present.
+100% Main cannon rate of fire +8 Main cannon range +8 Microwave Laser range |
Energy cost: | 24000 |
Mass cost: | 800 |
Build time: | 80 seconds |
Prerequisite: | None |
Microwave Laser Generator
Description: | Enhances the ACU with a Microwave Laser weapon with unbelievable firepower.
Microwave Laser DPS = 3000 |
Energy cost: | 500000 |
Mass cost: | 4000 |
Build time: | 280 seconds |
Prerequisite: | None |
Nanite Torpedo Launcher
Description: | Enhances the ACU with a torpedo weapon and sonar sensor.
Nanite Torpedo DPS = 250 Nanite Torpedo range = 60 +34 Sonar Radius |
Energy cost: | 37500 |
Mass cost: | 1500 |
Build time: | 150 seconds |
Prerequisite: | None |
DummyWeapon
Target type: |
RULEWTT_Unit (Anti-Ship, Seabed, & Land) |
Damage: | 0 (?) |
Max range: | 22 (440 m) |
Firing cycle: | Once every 2.0s (?) |
Molecular Ripper Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | CDFCannonMolecular01 |
DPS estimate: | 100 (?) |
Damage: | 100 (?) |
Damage type: | Normal |
Max range: | 22 (440 m) |
Min range: | 1 (20 m) |
Firing cycle: | Once every 1.0s (?) |
Overcharge Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | CDFCannonMolecularOvercharge01 |
DPS estimate: | 4545 (?) |
Damage: | 15000 (?) |
Damage radius: | 2.5 (50 m) |
Damage type: | Overcharge |
Max range: | 22 (440 m) |
Firing cycle: | Once every 3.3s (?) |
Firing cost: | 7500 |
AutoOvercharge Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | CDFCannonMolecularOvercharge01 |
DPS estimate: | 3000 (?) |
Damage: | 15000 (?) |
Damage radius: | 2.5 (50 m) |
Damage type: | Overcharge |
Max range: | 22 (440 m) |
Firing cycle: | Once every 5.0s (?) |
Firing cost: | 7500 |
Death Nuke
Projectile: | CIFEMPFluxWarhead02 |
Damage: | 2000 (?) |
Damage radius: | 30 (0.6 km) |
Outer damage: | 500 |
Outer radius: | 40 (0.8 km) |
Damage type: | Deathnuke |
Flags: | Damage friendly |
Heavy Microwave Laser
Target type: |
RULEWTT_Unit (Anti-Surface) |
DPS estimate: | 3000 (?) |
Damage: | 300 (?) |
Damage radius: | 0.5 (10 m) |
Damage type: | Normal |
Max range: | 22 (440 m) |
Firing arc: | 60° |
Firing cycle: | Continuous beam Once every 0.1s (?) |
Nanite Torpedo
Target type: |
RULEWTT_Unit (Anti-Naval) |
Projectile: | CANTorpedoNanite01 |
DPS estimate: | 250 (?) |
Damage: | 500 (?) |
Damage instances: | 2 projectiles |
Damage type: | Normal |
Max range: | 60 (1.2 km) |
Firing cycle: | Once every 4.0s (?) |
Teleport in
Target type: | Untargeted |
Damage: | 100 (?) |
Damage radius: | 4 (80 m) |
Damage type: | Normal |
Max range: | 1 (20 m) |
Firing cycle: | Once every 1.0s (?) |
Flags: | Damage friendly |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 20 kills gives: +1000
- 40 kills gives: +2000
- 65 kills gives: +3000
- 90 kills gives: +4000
- 120 kills gives: +5000
Categories : CYBRAN · MOBILE · DIRECTFIRE · LAND · ECONOMIC · COMMAND · ENGINEER |
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