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Missiles
Missiles are the main content of ICBM and act as ammo for launchers. With each launcher controlling how the missile is spawned and fired.
Missiles allow for dynamic flight missions to be created. Currently this is done by the launcher as a fixed list of actions, aka flight logic. See each launcher for details and customization options.
Original missile type, featuring tiers matching each explosive type. Tiers themselves are visual only and act as a helpful way to organize by power rating.
Version of the missile designed with the purpose to hunt and destroy other missiles. Features an IR sensor with a 30 meter limited range. When fired it will use the same flight logic as a normal missile. Once it has detected a target it will accelerate and detonate to take out missiles in an area.
If it fails to detect a target the missile will continue until it runs out of fuel. Meaning it is critical to setup predictive firing paths. This can be done with ground radar stations listening to specific attack directions. Combination with computer craft can improve odds by updating the target solution pre-launch.