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Explosive Breaching

Robin Seifert edited this page Jul 13, 2023 · 1 revision

Breaching

Shaped charge destroying blocks in a fixed direction based on placement. Useful for breaching defensive positions or creating traps.

Logic

Designed to go through a max of 7 meters of material. Using a 3x3 pattern to create a doorway for breaching.

Starts with a fix energy amount equal to '4 x scale + 3 x depth' or 31 with defaults. This will be consumed per path of travel. Meaning each section of the 3x3 will get 31 energy. Allowing it to easily travel through soft blocks but stop quickly on harder blocks. Without the charge creating a tiny 1x1 hole in the center. To help with this the energy is automatically dropped by 1 point and 35% of remaining. Even if the block itself had no resistance.

Does 13 damage to entities caught in the blast direction.

Will attempt to match the rotation of an entity within +-45 degree segments.

Configs

Name Default Purpose
scale 2.5 Multiplier for energy

History

  • Added as a way to breach concrete walls and doors
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