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Blast Rot

Robin Seifert edited this page Jul 30, 2024 · 4 revisions

Rot

Blast that modifies/replaces all blocks in a radius. Simulating a nuclear rot like effect.

Currently no explosive generates this blast on it's own. Instead it is used with blasts such as nuclear.

Replacements

Rot blast will use a replacement config to apply edits to the world via a chance mechanic. By default it will replace stone and dirt with radioactive versions. Then remove all plant matter nearby. Mods/Modpacks can actively expand this list to meet their own needs.

Target Replacement Chance
minecraft:stone icbmclassic:radioactive@1 0.2
minecraft:dirt icbmclassic:radioactive@0 0.2
minecraft:farmland icbmclassic:radioactive@0 0.2
minecraft:grass_path icbmclassic:radioactive@0 0.2
minecraft:grass icbmclassic:radioactive@0 0.2
minecraft:mycelium icbmclassic:radioactive@0 0.2
material leaves,plants,vine air 1

Replacements (Legacy pre v6)

Blocks are replaced by a given type based on a chance mechanic. This is meant to distribute the effects over a given. Creating a mix of the original and rot replacements.

  • radioactive: mod replaceable block used to represent radioactive material. This defaults mycelium if no mod overrides the block.
  • chance: between 0.0 to 1.0, with 1.0 being 100%. Calculations check for random > chance.
Block Replacement Chance
Grass radioactive 0.04
Sand radioactive 0.04
Stone radioactive 0.01
Farmland radioactive always

Materials can be a range of blocks both part of vanilla or other mods.

Material Replacement Chance
Leaves air always
Plants air always

Fluids can be from any mod so long as they match the Fluid registry ID

Fluids Replacement Chance Known Mods
water toxicwaste always Atomic Science

History

  • Was added as a way to post trigger block replacements after nuke destroyed an area.
  • Its unknown if rot is the original name.
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