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Explosive Sonic
Robin Seifert edited this page Jul 6, 2023
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2 revisions
Sound based explosive that kicks blocks and entities caught in the range. Creating a mess of a localized area without fully destroying the blocks.
Uses an legacy threading mechanic to calculate destruction area. Raytracing blocks based on scale & energy not much unlike TNT. Which consuming energy as it paths each block and applies destruction. Only in this case it converts each one into a Flying Block. With the exception of some blocks like fluids and those marked as indestructible.
Will trigger other explosives if hit by the raytrace.
Flying Blocks only have a 10% chance of spawning. This is to reduce performance problems caused by generating an entity per block.
Name | Default | Purpose |
---|---|---|
scale | 15 | Radius |