Skip to content

Explosive Sonic

Robin Seifert edited this page Jul 6, 2023 · 2 revisions

Sonic

Sound based explosive that kicks blocks and entities caught in the range. Creating a mess of a localized area without fully destroying the blocks.

Logic

Uses an legacy threading mechanic to calculate destruction area. Raytracing blocks based on scale & energy not much unlike TNT. Which consuming energy as it paths each block and applies destruction. Only in this case it converts each one into a Flying Block. With the exception of some blocks like fluids and those marked as indestructible.

Will trigger other explosives if hit by the raytrace.

Flying Blocks only have a 10% chance of spawning. This is to reduce performance problems caused by generating an entity per block.

Configs

Name Default Purpose
scale 15 Radius
Clone this wiki locally