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Pull requests: bevyengine/bevy
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MovingPtr<'_,B: Bundle> impls Bundle but with Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Unsafe
Touches with unsafe code in some way
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
typeid
A-ECS
#21454
opened Oct 8, 2025 by
janis-bhm
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Fix scroll speed compounding math
A-Camera
User-facing camera APIs and controllers.
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Refactor Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
SubCameraView
A-Rendering
#21448
opened Oct 7, 2025 by
BigWingBeat
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Put input sources for Player input via keyboard, mouse, gamepad, and more
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
O-Embedded
Weird hardware and no_std platforms
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
bevy_input
under features
A-Input
#21447
opened Oct 7, 2025 by
Shatur
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Ring shape primitive
A-Gizmos
Visual editor and debug gizmos
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21446
opened Oct 7, 2025 by
tigregalis
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MovingPtr<'_,B: Bundle>
impls Bundle
A-ECS
WESL: Suport importing shader from asset source
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Shaders
This code uses GPU shader languages
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21440
opened Oct 7, 2025 by
beicause
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Add tests for asset processing to show the problem with #21269.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
#21433
opened Oct 7, 2025 by
andriyDev
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Entity scope v1: component scope
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Unsafe
Touches with unsafe code in some way
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
increase morph targets to 256
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#21421
opened Oct 6, 2025 by
robtfm
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Modifying the readme in example to address the wayland default
C-Docs
An addition or correction to our documentation
C-Examples
An addition or correction to our examples
O-Linux
Specific to the Linux desktop operating system
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21411
opened Oct 6, 2025 by
vivekadishankara
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Fix a crash that occurs when an off-screen entity's material type changes and the material then becomes visible.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Refactor Entities, components, systems, and events
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
EntityEvent
to support ContainsEntity
A-ECS
Allow only parentheses in #[reflect(...)]
A-Reflection
Runtime information about types
C-Bug
An unexpected or incorrect behavior
D-Macros
Code that generates Rust code
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21400
opened Oct 5, 2025 by
dloukadakis
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Naive support for system fonts
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Text
Rendering and layout for characters
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Atmosphere occlusion and PBR shading
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21383
opened Oct 4, 2025 by
mate-h
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Update npm test dependencies
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
#21372
opened Oct 4, 2025 by
mockersf
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Replace system
A-Dev-Tools
Tools used to debug Bevy applications.
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Improve solari DI quality
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#21366
opened Oct 3, 2025 by
SparkyPotato
•
Draft
Allow specifying view target format in cameras
A-Camera
User-facing camera APIs and controllers.
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#21357
opened Oct 3, 2025 by
beicause
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Solari specular material support
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Store resources as components on singleton entities (v2)
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Improve bloom and add option to use faster but lower quality bloom
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Allow using short type names for asset processors.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
New text features
A-Text
Rendering and layout for characters
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
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