Skip to content

Pull requests: bevyengine/bevy

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Sort

Pull requests list

Fix dynamic linking failures from the AnimationEventFn change. A-Animation Make things move and change over time A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16476 opened Nov 22, 2024 by pcwalton Loading…
Only use the AABB center for mesh visibility range testing if specified. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16468 opened Nov 22, 2024 by pcwalton Loading…
Refresh RenderVisibilityRanges when a visibility range is removed from the scene. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16467 opened Nov 22, 2024 by pcwalton Loading…
Dont enable bevy_remote by default A-Networking Sending data between clients, servers and machines C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16464 opened Nov 21, 2024 by notmd Loading… 0.15
Use default storage for TemporaryRenderEntity A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16462 opened Nov 21, 2024 by rparrett Loading…
Make render world sync marker components Copy
#16461 opened Nov 21, 2024 by rparrett Loading…
Remove flush_and_reserve_invalid_assuming_no_entities A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16460 opened Nov 21, 2024 by SpecificProtagonist Loading… 0.16
Remove the min and max fields from LayoutContext. A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide
#16459 opened Nov 21, 2024 by ickshonpe Loading…
Inserting Resource Tuples
#16458 opened Nov 21, 2024 by Wuketuke Loading…
fix: setting content size to rect size if image has a rect A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16457 opened Nov 21, 2024 by MarcoMeijer Loading…
Basic filtering examples for users of the bevy_log. A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16455 opened Nov 21, 2024 by Lyndon-Mackay Loading…
Deleted sampling_primitive references in Cargo.toml and README.md C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#16453 opened Nov 20, 2024 by I-Ruiz Loading…
remove the detailed_trace macro A-Build-System Related to build systems or continuous integration A-Diagnostics Logging, crash handling, error reporting and performance analysis A-Utils Utility functions and types D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Critical This must be fixed immediately or contributors or users will be severely impacted S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#16450 opened Nov 20, 2024 by mockersf Loading…
feat: mark some functions in bevy_math as const A-Math Fundamental domain-agnostic mathematical operations C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16439 opened Nov 19, 2024 by DaAlbrecht Loading…
Getting QueryState from immutable World reference A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16434 opened Nov 19, 2024 by vil-mo Loading… 0.16
Use multidraw for opaque meshes when GPU culling is in use. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16427 opened Nov 18, 2024 by pcwalton Draft 0.16
Reactive components prototype A-ECS Entities, components, systems, and events A-UI Graphical user interfaces, styles, layouts, and widgets X-Controversial There is active debate or serious implications around merging this PR
#16422 opened Nov 18, 2024 by JMS55 Draft 0.16
Add gcd module to bevy_math A-Math Fundamental domain-agnostic mathematical operations C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16421 opened Nov 18, 2024 by bushrat011899 Loading…
Cold specialization A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16420 opened Nov 17, 2024 by tychedelia Draft
bevy_picking UI example A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16412 opened Nov 17, 2024 by richchurcher Loading… 0.16
Add BRP watch_id and bevy/unwatch A-Networking Sending data between clients, servers and machines C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16407 opened Nov 16, 2024 by villor Loading…
ProTip! Adding no:label will show everything without a label.