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Pull requests list

Mitigate Tracy dep version woes
#20109 opened Jul 13, 2025 by liamaharon Loading… 0.17
feat: implement clone for IntoPipeSystem A-ECS Entities, components, systems, and events D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20108 opened Jul 13, 2025 by mrchantey Loading…
Clean up specialized_mesh_pipeline A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Web Specific to web (WASM) builds S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20107 opened Jul 13, 2025 by IceSentry Loading…
Remove the need to derive Event when deriving EntityEvent A-ECS Entities, components, systems, and events D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#20104 opened Jul 12, 2025 by tim-blackbird Loading… 0.17
FIX - RelativeCursorPosition Changed<> query filter A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20102 opened Jul 12, 2025 by chamaloriz Loading…
Split BufferedEvent from Event A-ECS Entities, components, systems, and events D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#20101 opened Jul 12, 2025 by tim-blackbird Loading… 0.17
Remove SystemSetNode A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Domain-Agnostic Can be tackled by anyone with generic programming or Rust skills D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20100 opened Jul 12, 2025 by ItsDoot Loading…
Enable glTF coordinate conversion for our examples A-glTF Related to the glTF 3D scene/model format C-Examples An addition or correction to our examples D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#20099 opened Jul 12, 2025 by janhohenheim Loading… 0.17
Constify gradients helper functions A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20098 opened Jul 11, 2025 by ickshonpe Loading… 0.17
Fix link to bevy_solari logo A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Domain-Agnostic Can be tackled by anyone with generic programming or Rust skills D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#20097 opened Jul 11, 2025 by BD103 Loading…
Add doc examples to viewport_to_world(_2d) A-Camera User-facing camera APIs and controllers. C-Docs An addition or correction to our documentation D-Domain-Agnostic Can be tackled by anyone with generic programming or Rust skills D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20096 opened Jul 11, 2025 by tim-blackbird Loading…
Implement ShapeSample for CircularSector A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20095 opened Jul 11, 2025 by lynn-lumen Loading…
Scalable primitives A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20094 opened Jul 11, 2025 by lynn-lumen Loading…
Improved UI scrolling support and bug fixes A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Feature A new feature, making something new possible M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20093 opened Jul 11, 2025 by ickshonpe Loading…
Refactor 2d_viewport_to_world example with let chains C-Code-Quality A section of code that is hard to understand or change C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20090 opened Jul 11, 2025 by tim-blackbird Loading…
Port the physics in fixed timestep example to 3D A-ECS Entities, components, systems, and events A-Physics Collisions, kinematics, forces and more A-Time Involves time keeping and reporting C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20089 opened Jul 11, 2025 by janhohenheim Loading…
Split bundle.rs A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-High This is particularly urgent, and deserves immediate attention S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#20088 opened Jul 11, 2025 by SkiFire13 Loading…
Changing the notification protocol for core_widgets. A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#20086 opened Jul 11, 2025 by viridia Loading…
Fix AmbientLight::affects_lightmapped_meshes not working A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20083 opened Jul 11, 2025 by marlyx Loading… 0.17
Rhombus sampling
#20082 opened Jul 11, 2025 by lynn-lumen Loading…
The max window size resize constraint should be unset if set to infinity A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20079 opened Jul 10, 2025 by msandin Loading… 0.17
Fix anisotropy not working when material is lit by environment map light A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#20077 opened Jul 10, 2025 by marlyx Loading… 0.17
Preconvert to srgb A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20074 opened Jul 10, 2025 by tylercritchlow Loading… 0.17
Material bind group shader def A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20069 opened Jul 9, 2025 by tychedelia Loading… 0.17
allow EntityCloner to move components without Clone or Reflect A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#20065 opened Jul 9, 2025 by eugineerd Loading… 0.17
ProTip! no:milestone will show everything without a milestone.