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Issues list

check-advisories Github Action fails due to unmaintained instant crate. C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16477 opened Nov 22, 2024 by andriyDev
Calling Image::get_color_at panics
#16474 opened Nov 22, 2024 by andriyDev
Allow disabling picking backends without disabling features. C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#16472 opened Nov 22, 2024 by andriyDev
Disabling bevy_*_picking_backend does not disable backends. C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16469 opened Nov 22, 2024 by andriyDev
DirectionalLight added via required components does not contribute to rendering A-ECS Entities, components, systems, and events A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Testing Testing must be done before this is safe to merge
#16466 opened Nov 21, 2024 by Jaso333 0.15
Entity Spawn Event A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible X-Controversial There is active debate or serious implications around merging this PR
#16465 opened Nov 21, 2024 by HyperCodec
Crash on startup due to failure to get a DeviceDescriptor A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Startup A crash that occurs when first attempting to run a Bevy app P-Crash A sudden unexpected crash S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16463 opened Nov 21, 2024 by MarcoMeijer
Support double click recognition in bevy_picking. A-Picking Pointing at and selecting objects of all sorts C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16456 opened Nov 21, 2024 by 443eb9
Allow Unicode 3.0 license A-Build-System Related to build systems or continuous integration C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy P-High This is particularly urgent, and deserves immediate attention S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16451 opened Nov 20, 2024 by alice-i-cecile
check_doc workflow fails with "unexpected cfg condition name: detailed_trace" A-Build-System Related to build systems or continuous integration A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Critical This must be fixed immediately or contributors or users will be severely impacted S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16448 opened Nov 20, 2024 by alice-i-cecile
World::init_component docs do not explain that components are generally automatically initialized A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#16447 opened Nov 20, 2024 by alice-i-cecile
panic in bevy_render::renderer::render_system when running /examples/3d/* A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16445 opened Nov 20, 2024 by smokracek
PlaneMeshBuilder: Different amounts of subdivisions in X and Z directions C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#16437 opened Nov 19, 2024 by ulmer-a
Back to Base Sets A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design-Doc This issue or PR is particularly complex, and needs an approved design doc before it can be merged X-Controversial There is active debate or serious implications around merging this PR
#16432 opened Nov 19, 2024 by andriyDev
Opus support A-Audio Sounds playback and modification C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16423 opened Nov 18, 2024 by JMS55
Deduplicate register_inherited_required_components since the logic is pretty much duplicated, but this needs to use the &mut RequiredComponents logic for required components A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#16416 opened Nov 17, 2024 by alice-i-cecile
UE5 Megalights-like A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16408 opened Nov 17, 2024 by Bcompartment
Allow resources to be inserted via tuple A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Macros Code that generates Rust code D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16398 opened Nov 16, 2024 by Wuketuke
Option and Has ignore sparse components in transmuted dense queries A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16397 opened Nov 16, 2024 by chescock
Maybe rename TextUiWriter to UiTextWriter A-UI Graphical user interfaces, styles, layouts, and widgets D-Trivial Nice and easy! A great choice to get started with Bevy S-Wontfix This issue is the result of a deliberate design decision, and will not be fixed
#16394 opened Nov 15, 2024 by Olle-Lukowski
Feature gate bevy_pbr in bevy_animation A-Animation Make things move and change over time C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16392 opened Nov 14, 2024 by BenjaminBrienen
Ui Anti-aliasing radius setting A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16389 opened Nov 14, 2024 by ickshonpe
Observer entities should have names A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#16384 opened Nov 14, 2024 by msvbg
Docs for ".entry()" in EntityCommands is confusing / incomplete A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#16379 opened Nov 13, 2024 by viridia
Add a OnReinsert hook in addition to the current OnReplace/OnInsert A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16376 opened Nov 13, 2024 by nakedible
ProTip! Add no:assignee to see everything that’s not assigned.