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Mine View
The mine view is the most important view in DLE and shows you the current mine as it is. Mastering its use can considerably help with level design and make it easier.
The camera in the mine view can be moved around in several ways:
- quick navigation with the mouse
- camera panning, zooming and rotation controls in the toolbar
- camera panning, zooming and rotation controls in the View menu
This page will focus on quick navigation. To move the camera around,
hold Ctrl
and move the mouse around. Holding Shift
with Ctrl
will allow you to rotate the camera around the
current center point. Zooming is possible in three ways:
- with the mouse wheel (without
Ctrl
held) - by holding
Ctrl
and the right mouse button, and then moving the mouse up or down - holding
Ctrl
and then left-clicking to zoom in or right-clicking or zoom out
Note that panning forward/back (or in/out) is different from
zooming in that only the latter will change the center of camera
rotation. To pan in/out, hold Ctrl
and the left mouse
button or hold Ctrl
and use the mouse wheel.
To control the speed of camera movement when using the mouse, change the view move rate and rotate rate from the settings.
The appearance of the mine itself can be customized in several ways. You can toggle between wireframe only, wireframe + textures and texture only modes from the View menu. In addition, from the same menu you can toggle whether the mine will show the current light levels (or always appear bright) and whether certain features or objects should be displayed.
Left-clicking will select a new point/line/side/segment/object, depending on your currently active selection mode, while right-clicking will always select the nearest object.
Holding the left mouse button will draw a rectangle that can be used
to quickly tag large blocks. The default mode is to tag everything that
fits within the rectange; holding Shift
will untag instead.
The current point can be easily dragged by holding the left mouse button over the point, after which point it can be dragged with the mouse.
Holding Shift
enables the quick selection mode, which
can be configured from the context menu. It
allows you to quickly select any point, line, side or segment
(depending on your currently active selection mode) from the mine
with your mouse by left-clicking or right-clicking. Quick selection
is not available in object or block selection modes.
The context menu can be opened by right-clicking the menu while
holding Shift
.
Text | Description |
---|---|
Points | Switches to the point selection mode. |
Lines | Switches to the line selection mode. |
Sides | Switches to the side selection mode. |
Segments | Switches to the segment selection mode. |
Objects | Switches to the object selection mode. |
Block | Switches to the block selection mode. |
Show Selection Candidates | Configures which selection candidates should be shown in quick selection. |
Enable Quick Selection | Whether quick selection is enabled. |
Align Viewer with Side | Only works in first-person perspective. Aligns the viewer towards the current side such that the new camera angle is a normal to the current side, and also aligns the new axes to match the direction of the lines making up that side. |
Move Along Viewer Axes | Only works in first-person perspective. Whether movement actions should happen relative to the viewer's angle rather than that of the current side and segment. |
Quick Copy Quick Paste Delete Block Collapse Edge Create Wedge Create Pyramid Undo Redo |
Same as in the Edit menu. |
Make Points Parallel | Makes the marked points parallel by moving them all onto the same plane as the current side. |
Here is a table of all of the controls mentioned on this page:
Controls | Action |
---|---|
Left-click | Select a point, line, side, segment or object, depending on the current selection mode. |
Right-click | Select the nearest object. |
Hold left or right and move | If the cursor is at the currently selected point, start dragging the current point, or otherwise tag everything that fits in the drawn rectangle. |
Shift Hold left or right and move |
Untag everything that fits in the drawn rectangle. |
Shift (held) |
Quick selection (show candidates). |
Shift + left-click |
Quick selection. |
Shift + right-click |
Mine view context menu. |
Ctrl (held) |
Quick camera panning. |
Ctrl+Shift (held) |
Quick camera rotation. |
Ctrl + left mouse button held |
Quick pan in/out (move mouse up/down). |
Ctrl + right mouse button held |
Quick zoom (move mouse up/down). |
mouse wheel | Quick zoom. |
Ctrl + mouse wheel |
Quick pan in/out. |
- Mine View & Controls
- Selection
- Moving Things Around
- Toolbar
- Texture List
- Status Bar
- .HOG Editor
- .POG (Texture) Editor
- Level Converter