-
Notifications
You must be signed in to change notification settings - Fork 2
HOG Editor
ziplantil edited this page Jul 12, 2020
·
1 revision
A .HOG file is an archive containing levels and other associated data. It's used to store the contents of a mission (except the metadata, which is in a separate file). It is accessed from "File > Edit Mission HOG..." or when first opening a .HOG file.
Note that the file names in a .HOG file are in 8.3 format, and thus the file name must be at most 8 characters long with a 3 character long file extension.
Text | Description |
---|---|
Files | The list of files in the .HOG file. Unless "show all files" is checked, only some files are shown, such as level files. |
Open | Opens the currently selected file, which can also be done by double-clicking the file. Only one file may be selected, or this option is not available. |
Rename | Renames the currently selected file. Only one file may be selected, or this option is not available. |
Import | Imports one or more files into the .HOG. |
Export | Exports the selected files from the .HOG. |
Delete | Deletes the selected files from the .HOG. If confirmed, this action cannot be undone. |
Cancel | Closes the .HOG editor. If pressed while opening a .HOG, it will be closed. |
show all files | Whether to show all files in the file list. |
Size | The total size of the selected file(s) in bytes. Only includes the sizes of the files themselves and not their header in the .HOG. |
Offset | The offset of the file in the .HOG, which points to the .HOG file header (which contains the file name and extension). The contents of the file are found exactly 13 bytes after the header. Only one file may be selected, or this value is not available. |
- Mine View & Controls
- Selection
- Moving Things Around
- Toolbar
- Texture List
- Status Bar
- .HOG Editor
- .POG (Texture) Editor
- Level Converter