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Major differences to 1.7

pWn3d1337 edited this page Mar 25, 2019 · 6 revisions

Guns

  • dual wield / two-hand weapon system
  • improvements in effects/visual and faster bullets. Bullet speed is now a stat that is different per gun.
  • new Weapons
  • new Tool
  • ammo types: some guns can load incendiary rounds. More types to come in the future.

Armor

  • Damage system is reworked, damage formula is like the new vanilla formula. Damage Types still exist, and armors have different armor values against types
  • Armor-penetration is now anti-toughness.

Turrets

  • Turrets can now be places upside down, hanging from the ceiling.

Techguns Inventory

  • new Slot: Hands
  • two additional slots for ammo

Icons

  • Most icons got downsized to 32x32px to better fit the minecraft style, also all non-binary alpha channels have been fixed, no more holes in item models that are generated from textures.

Worldgen

  • some buildings removed, new stuff added. Will get more in the future.
  • new spawners that dissapear after a specific amount of monsters have been killed.

Building Blocks

  • some new stuff
  • some not ported yet

Missing content