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Major differences to 1.7
pWn3d1337 edited this page Mar 25, 2019
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- dual wield / two-hand weapon system
- improvements in effects/visual and faster bullets. Bullet speed is now a stat that is different per gun.
- new Weapons
- new Tool
- ammo types: some guns can load incendiary rounds. More types to come in the future.
- Damage system is reworked, damage formula is like the new vanilla formula. Damage Types still exist, and armors have different armor values against types
- Armor-penetration is now anti-toughness.
- Turrets can now be places upside down, hanging from the ceiling.
- new Slot: Hands
- two additional slots for ammo
- Most icons got downsized to 32x32px to better fit the minecraft style, also all non-binary alpha channels have been fixed, no more holes in item models that are generated from textures.
- some buildings removed, new stuff added. Will get more in the future.
- new spawners that dissapear after a specific amount of monsters have been killed.
- some new stuff
- some not ported yet
- Ore Drills (ported since 2.0.1.3_pre1 pre-release https://github.com/pWn3d1337/Techguns2/releases)