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Machines (Multiblocks)

pWn3d1337 edited this page Oct 12, 2019 · 3 revisions

Multiblock Machines

Fabricator

Multiblock behaviour

3 Types of blocks, Controller, Glass and Housing. Required are 4 Glass, 3 Housing and 1 Controller. To build one you make a 2x2 of housings with a controller in the right front side where it should face (3 housing, 1 controller). Then you need to build a 2x2 of fabricator glass on top of it. Right click the controller to form the multiblock.

Fabricator

Side config

All inputs/outputs are on the bottom layer (housing blocks) on any side.

The machine

The fabricator is needed to build more advanced stuff. It requires nether stuff to be built. Cybernetic parts drop of cyber demons in the nether.

The fabricator has 4 input slots, 1 output slot and a upgrade slot.

Inputs from left to right:

  • Input 1: the general input slot.
  • Input 2: 'Wire' slot. Wires or chipsets go there.
  • Input 3: 'Powder' slot. Redstone, lapis, or mechanical parts
  • Input 4: Plate slot. Metal plates or Plastic.

Again, the machine knows what to put where with 'Shift+click' or through piping.

Reaction Chamber

Currently the most complex machine in the mod.

Finished Reaction Chamber

Multiblock behaviour

3 Types of blocks, Controller, Glass and Housing. Required are 18 glass, 17 housing and 1 controller. To build the base layer you need a 3x3 of housings, with the controller in the middle of the front side(so 8 housings and 1 controller). Then you build two layers of 3x3 with glass, and finally a 3x3 layer with housings on top. To form it, right click the controller.

Reaction Chamber

Side config

Power must be put into through the top middle block. Items and liquid are input/output through the 4 blocks in the middle of the sides of the bottom layer. Piping from the bottom is also valid on those 4 blocks.

The machine

The Reaction Chamber has 1 input slot, 1 input tank, 4 output slots and a Focus slot.

  • Input slot: Item for the reaction
  • Focus slot: Place a reaction chamber focus here, currently there is only 1 implemented type, the Heat Ray focus. This item is never used.
  • Input tank: Liquid input.

Also the reaction chamber has values that can be changed with buttons. The liquid level and the intensity value.

Liquid level:

Defines how much liquid should go in, every 10% is 1 Bucket, so between 1 and 10 buckets. Piping behaviour: The machine allows only liquid up to the selected level in, and allows draining of liquid that is higher than the selected level. The recommended setup is having a pipe filling it and a second pipe draining it back to the same tank.

Intensity:

The strength of the beam focus [0-10], must be set to the value the recipe needs to start a recipe. This value may change during an operation and must be changed to match the new indicated value.

The Reaction Progress.

Reaction Progress

inputs must match

  • Liquid must be correct and liquid level must be set and match the liquid amount.
  • The correct focus must be put in the machine
  • The correct intensity must be set.

During the reaction there are 2 horizontal progress bars. The green bar is called the 'completion' value and the red bar is the maximum time. The goal for a recipe is to reach the needed completion before the maximum time is reached. The time progresses smoothly while every 3 seconds the reaction has a tick. During a tick the reaction checks if all settings are correct (liquid, focus, liquid level, power). If everything is ok, the recipe gains 1 point of completion, the amount needed per recipe varies. At the end of the tick the required intensity may jump randomly (not every recipe jumps, some may be stable), and the intensity must be corrected until the next tick (3 seconds), or the next tick will not add completion. When a recipe is finished, liquid is consumed, this value is individual per recipe and usually lower than the liquid level, so for example only 1 bucket is consumed, but 4 buckets of liquid must be in the chamber.

Failure case: If the maximum time is reached before the required completion is needed, the input item is lost. There might be more severe consequences depending on the recipe like an explosion of the reaction chamber ;-).

OpenComputer support

OpenComputer support has been added to the Reaction Chamber. (CURRENTLY ONLY IN DEV BUILDS!) details