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Releases: JujuAdams/Vinyl

6.2.1 (beta)

18 Dec 11:19
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  • Adds fade-in behaviour to queues and queue templates
  • Adds VinylQueueSetBottom()
  • Fixes VinylPlayOn() sometimes not returning a voice

6.1.7

05 Oct 13:59
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  • Fixes crash when playing HLT and Blend patterns
  • Fixes HLT voices not respecting duckers
  • Fixes HLT voices and queues (sometimes) not looping properly
  • Fixes VinylMasterGetGain() not returning the correct value

6.1.6

03 Oct 08:48
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  • Adds pitch manipulation functions
  • Adds VinylPatternExists(), VinylGetAsset(), VinylGetGMVoice(), and VinylGetLength()
  • Adds an optional pause parameter to VinylFadeOut() and VinylMixVoicesFadeOut(). If set to true, a voice will pause instead of stop when faded out. Resuming playback can be done with VinylSetPause(). Please note that resuming playback will not fade in the voice and you'll have to do that manually
  • Adds samePriorityInterrupt parameter to duckers. This value defaults to true which is the legacy behaviour. If this value is set to false then voices with the same priority will not interrupt each other and can play concurrently (but voices with a higher priority will still duck voices with a lower priority)
  • Adds support for sounds, patterns, and mixes to be played on an emitter that has been registered with VinylRegisterEmitter(). This is helpful if you'd like to play specific sounds through an emitter with an attached effects bus
  • Adds queue templates that can be created in JSON or in code
  • Adds some extra error checking for JSON import
  • Fixes JSON import not supporting strings for sound asset names
  • Fixes ducker behaviour not updating when live updating patterns
  • Fixes crash in VinylIsPaused()
  • Fixes crash when calling VinylMixSetPause()
  • Fixes VinylWillStop() returning erroneous results for pattern voices
  • Improves queue live reload logic
  • Ducker name and ducker priority now correctly exported

6.1.5 (Beta)

25 Sep 12:33
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  • Adds pitch manipulation functions
  • Adds VinylPatternExists(), VinylGetAsset(), and VinylGetLength()
  • Adds an optional pause parameter to VinylFadeOut() and VinylMixVoicesFadeOut(). If set to true, a voice will pause instead of stop when faded out. Resuming playback can be done with VinylSetPause(). Please note that resuming playback will not fade in the voice and you'll have to do that manually
  • Adds samePriorityInterrupt parameter to duckers. This value defaults to true which is the legacy behaviour. If this value is set to false then voices with the same priority will not interrupt each other and can play concurrently (but voices with a higher priority will still duck voices with a lower priority)
  • Adds support for sounds, patterns, and mixes to be played on an emitter that has been registered with VinylRegisterEmitter(). This is helpful if you'd like to play specific sounds through an emitter with an attached effects bus
  • Adds queue templates that can be created in JSON or in code
  • Adds some extra error checking for JSON import
  • Fixes JSON import not supporting strings for sound asset names
  • Fixes ducker behaviour not updating when live updating patterns
  • Fixes crash in VinylIsPaused()
  • Fixes crash when calling VinylMixSetPause()
  • Fixes VinylWillStop() returning erroneous results for pattern voices
  • Improves queue live reload logic
  • Ducker name and ducker priority now correctly exported

6.1.4 (Alpha)

18 Sep 14:33
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6.1.4 (Alpha) Pre-release
Pre-release
  • Adds VinylGetAsset() and VinylGetLength()
  • Adds emitter alias support to Blend and HLT patterns
  • Adds default member emitter alias support to mixes
  • Improves queue live reload logic
  • Fixes VinylWillStop() returning erroneous results for pattern voices
  • Ducker name, ducker priority, and emitter alias now correctly exported
  • Fixes ducker behaviour not updating when live updating patterns

6.1.3 (Alpha)

16 Sep 17:07
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6.1.3 (Alpha) Pre-release
Pre-release
  • Adds pitch manipulation functions
  • Fixes crash when calling VinylMixSetPause()

6.1.2 (Alpha)

12 Sep 21:15
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6.1.2 (Alpha) Pre-release
Pre-release
  • Adds VinylQueueCreateFromTemplate()
  • Adds VinylSetupQueueTemplate() and JSON support for the same
  • Shuffle patterns can now have emitter aliases

6.1.1 (Alpha)

09 Sep 21:05
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6.1.1 (Alpha) Pre-release
Pre-release
  • Adds VinylPatternExists()
  • Adds optional pause parameter to VinylMixVoicesFadeOut()
  • Fixes crash in VinylIsPaused()

6.1.0 (Alpha)

04 Sep 12:14
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6.1.0 (Alpha) Pre-release
Pre-release
  • Adds samePriorityInterrupt parameter to duckers. This value defaults to true which is the legacy behaviour. If this value is set to false then voices with the same priority will not interrupt each other and can play concurrently (but voices with a higher priority will still duck voices with a lower priority)
  • Adds support for sounds (but not other pattern types yet) to be played on an emitter that has been registered with VinylRegisterEmitter(). This is helpful if you'd like to play specific sounds through an emitter with an attached effects bus
  • Adds an optional pause parameter to VinylFadeOut(). If set to true, a voice will pause instead of stop when faded out. Resuming playback can be done with VinylSetPause(). Please note that resuming playback will not fade in the voice and you'll have to do that manually
  • Fixes JSON import not supporting strings for sound asset names
  • Adds some extra error checking for JSON import

6.0.9

22 Jul 16:52
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  • Total rewrite of the library
  • Now requires GameMaker 2024.6
  • Library performance massively improved
  • Many unnecessary and slow features removed
  • Configuration file now uses plain JSON
  • Easier integration with audio added at runtime (e.g. audioExt)

Docs: https://www.jujuadams.com/Vinyl/#/6.0/