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Releases: JujuAdams/Vinyl

5.5.4

23 Nov 11:12
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  • Can now use wildcards for pattern asset arrays
  • Improves voice update stability when game hangs

5.5.3

20 Nov 09:58
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  • VinylPlaySimple() now respects pattern gain and pitch

5.5.2

14 Nov 12:08
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  • Fixes crash when trying to play a missing sound after a project update

5.5.1

09 Nov 16:46
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  • Adds assetsWithTag property to Shuffle, Queue, and Multi patterns
  • Adds support for low shelf, high shelf, peak EQ, multiband EQ, and compressor effects
  • Assets can now be added to the project in the GameMaker IDE at runtime and used in the config file without recompiling
  • Adds VINYL_LAZY_LABEL_DEFINITION

5.4.6

19 Aug 10:53
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  • Feather is now disabled for every Vinyl script
  • Fixes shuffle voices not inheriting pattern settings
  • Fixes VinylPlaySimple() not respecting effect chains set on a pattern

5.4.5

07 Jul 18:34
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  • Fixes VinylBPMGet() again
  • Fixes VinylShutdownGet() returning false positives
  • Fixes UK spelling of behaviour Queue pattern property being unsupported
  • Fixes loop state propagation from top-level patterns
  • Removes old, unused gain/pitch propagation code

5.4.4

15 Jun 18:19
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  • Fixes VinylBPMGet() and VinylBeatCountGet() returning the wrong result
  • Fixes dodgy asset shuffling

5.4.3

25 May 08:10
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  • Fixes polygon and polyline emitters not respecting position
  • Adds optional x/y offset parameters to polygon and polyline emitter creators

5.4.2

03 May 16:23
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  • Hotfix! Workaround for GameMaker runtime crash when playing lots of compressed - streamed audio with loop points

5.4.1

29 Apr 22:28
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  • Adds support for gain randomization in a similar vein to the existing pitch randomization feature