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Releases: JujuAdams/Vinyl

4.0.12

10 Feb 16:31
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This version of Vinyl is compatible with GameMaker LTS 2022 and later.

  • Live updates - mix your game on the fly, no recompilation necessary
  • Easy API with helper functions for fades, pitch modulation, and pausing
  • Simple and direct panning control
  • Multi-inheritance grouping via "labels"
  • Helpful out-of-the-box behaviours - shuffling, auto crossfade, pitch randomisation, basic transposition etc.
  • Region-based emitters that expand on GameMaker's point-based solution

Documentation here

5.0.0

08 Feb 21:22
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5.0.0 Pre-release
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5.0.0

4.0.4 Alpha

25 Dec 20:43
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MVP for Vinyl in GameMaker LTS 2022. More to follow.

1.0.3

26 Mar 17:24
855e6d4
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1.0.3 Pre-release
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  • Adds vinyl_basic() pattern type to make customising simple playback more straight-forward
  • Adds .buss_set() and .buss_get() methods to all patterns and sound instances to help with buss assignment

1.0.2

19 Aug 20:52
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1.0.2 Pre-release
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Fixes crashes when playing a "simple" audio asset

1.0.1

17 Aug 21:01
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1.0.1 Pre-release
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1.0.1

1.0.0 pre-release

16 Aug 11:07
76a7b95
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1.0.0 pre-release Pre-release
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1.0.0.pre

Update README.md

1.0.0

16 Aug 15:38
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1.0.0 Pre-release
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Merge branch 'master' of https://github.com/JujuAdams/Vinyl

Dev Preview

02 Aug 20:34
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0.0.0

Fixes crash in vinyl_loop()