Editor: Add named EditorScript
s to the command palette
#99318
+139
−0
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Tries to solve the problem from godotengine/godot-proposals#8923. I agree with godotengine/godot-proposals#8923 (comment) that this would best be solved through the command palette.
This PR makes it possible to execute
EditorScript
s through the command palette, which makes them a bit more suitable for project specific commands. For practical reasons only named scripts will be added. This is done to always have a display name, and since only named scripts are easily searchable through theScriptServer
.It also introduces an
_get_name
virtual method to customize the display name (if not overridden the class name is used).