Resolve depth buffer on mobile if depth override is used #111322
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Small addition to #108636, we need to resolve to overridden depth buffer when depth buffer override is used as we're likely using the overridden depth buffer content elsewhere.
For OpenXR this scenario applies when we're submitting the depth buffer to OpenXR for reprojection.
With resolving to depth buffer, we don't need to resolve again when copying to back buffer or we'd be doubling up.
Note
On mobile hardware such as Quest, this is a very costly way of resolving as we're writing MSAA depth data to the MSAA texture and reading it back in. I still plan on reviving #78598. However for platforms not supporting the needed Vulkan extension, this completes our fallback scenario.