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@blueskythlikesclouds blueskythlikesclouds commented Oct 6, 2025

Fixes #95767.
Fixes #101845.
Fixes #105395.

The condition for checking whether the clear rectangle was covering the entire framebuffer was flipped, causing a partial clear operation during shadow map rendering to clear the entirety of the shadow atlas instead.

@Chaosus Chaosus added this to the 4.6 milestone Oct 6, 2025
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@clayjohn clayjohn left a comment

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Nice job!

@Repiteo Repiteo merged commit 1cf0bc2 into godotengine:master Oct 8, 2025
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Repiteo commented Oct 8, 2025

Thanks!

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